次の方法で共有


Mesh.Save(String,GraphicsStream,ExtendedMaterial,EffectInstance,XFileFormat)

Save メソッド

定義

Visual Basic Public Sub Save( _
    ByVal filename As String, _
    ByVal adjacency As GraphicsStream, _
    ByVal materials() As ExtendedMaterial, _
    ByVal effect As EffectInstance, _
    ByVal format As XFileFormat _
)
C# public void Save(
    string filename,
    GraphicsStream adjacency,
    ExtendedMaterial[] materials,
    EffectInstance effect,
    XFileFormat format
);
Managed C++ public: void Save(
    Stringfilename,
    GraphicsStreamadjacency,
    ExtendedMaterial materials __gc[],
    EffectInstance effect,
    XFileFormat format
);
JScript public function Save(
    filename : String,
    adjacency : GraphicsStream,
    materials : ExtendedMaterial[],
    effect : EffectInstance,
    format : XFileFormat
) : void;

パラメータ

filename System.String.
adjacency Microsoft.DirectX.Direct3D.GraphicsStream.
materials Microsoft.DirectX.Direct3D.ExtendedMaterial[].
effect Microsoft.DirectX.Direct3D.EffectInstance.
format Microsoft.DirectX.Direct3D.XFileFormat.

対象

Mesh

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