Mesh.Save(String,Int32,ExtendedMaterial,EffectInstance,XFileFormat)
Save メソッド
定義
Visual Basic | Public Sub Save( _ ByVal filename As String, _ ByVal adjacency() As Integer, _ ByVal materials() As ExtendedMaterial, _ ByVal effect As EffectInstance, _ ByVal format As XFileFormat _ ) |
C# | public void Save( string filename, int[] adjacency, ExtendedMaterial[] materials, EffectInstance effect, XFileFormat format ); |
Managed C++ | public: void Save( String* filename, int adjacency __gc[], ExtendedMaterial materials __gc[], EffectInstance effect, XFileFormat format ); |
JScript | public function Save( filename : String, adjacency : int[], materials : ExtendedMaterial[], effect : EffectInstance, format : XFileFormat ) : void; |
パラメータ
filename | System.String. |
adjacency | System.Int32[]. |
materials | Microsoft.DirectX.Direct3D.ExtendedMaterial[]. |
effect | Microsoft.DirectX.Direct3D.EffectInstance. |
format | Microsoft.DirectX.Direct3D.XFileFormat. |
対象
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