DataReader クラス

定義

入力ストリームからデータを読み取ります。

public ref class DataReader sealed : IClosable, IDataReader
/// [Windows.Foundation.Metadata.Activatable(Windows.Storage.Streams.IDataReaderFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class DataReader final : IClosable, IDataReader
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(Windows.Storage.Streams.IDataReaderFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class DataReader final : IClosable, IDataReader
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Storage.Streams.IDataReaderFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class DataReader : System.IDisposable, IDataReader
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Storage.Streams.IDataReaderFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class DataReader : System.IDisposable, IDataReader
function DataReader(inputStream)
Public NotInheritable Class DataReader
Implements IDataReader, IDisposable
継承
Object Platform::Object IInspectable DataReader
属性
実装

Windows の要件

デバイス ファミリ
Windows 10 (10.0.10240.0 で導入)
API contract
Windows.Foundation.UniversalApiContract (v1.0 で導入)

次のコード例は、メモリ内ストリームに文字列を書き込んで読み取る方法を示しています。 C# および C++/CX の完全なサンプル アプリケーションについては、「データの シリアル化と逆シリアル化のサンプル」を参照してください。

using System;
using System.Diagnostics;
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;

// This is the click handler for the 'Copy Strings' button.  Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
private async void TransferData(object sender, RoutedEventArgs e)
{
    // Initialize the in-memory stream where data will be stored.
    using (var stream = new Windows.Storage.Streams.InMemoryRandomAccessStream())
    {
        // Create the data writer object backed by the in-memory stream.
        using (var dataWriter = new Windows.Storage.Streams.DataWriter(stream))
        {
            dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
            dataWriter.ByteOrder = Windows.Storage.Streams.ByteOrder.LittleEndian;

            // Parse the input stream and write each element separately.
            string[] inputElements = ElementsToWrite.Text.Split(';');
            foreach (string inputElement in inputElements)
            {
                uint inputElementSize = dataWriter.MeasureString(inputElement);
                dataWriter.WriteUInt32(inputElementSize);
                dataWriter.WriteString(inputElement);
            }

            // Send the contents of the writer to the backing stream.
            await dataWriter.StoreAsync();

            // For the in-memory stream implementation we are using, the flushAsync call 
            // is superfluous,but other types of streams may require it.
            await dataWriter.FlushAsync();

            // In order to prolong the lifetime of the stream, detach it from the 
            // DataWriter so that it will not be closed when Dispose() is called on 
            // dataWriter. Were we to fail to detach the stream, the call to 
            // dataWriter.Dispose() would close the underlying stream, preventing 
            // its subsequent use by the DataReader below.
            dataWriter.DetachStream();
        }

        // Create the input stream at position 0 so that the stream can be read 
        // from the beginning.
        using (var inputStream = stream.GetInputStreamAt(0))
        {
            using (var dataReader = new Windows.Storage.Streams.DataReader(inputStream))
            {
                // The encoding and byte order need to match the settings of the writer 
                // we previously used.
                dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
                dataReader.ByteOrder = Windows.Storage.Streams.ByteOrder.LittleEndian;

                // Once we have written the contents successfully we load the stream.
                await dataReader.LoadAsync((uint)stream.Size);

                var receivedStrings = "";

                // Keep reading until we consume the complete stream.
                while (dataReader.UnconsumedBufferLength > 0)
                {
                    // Note that the call to readString requires a length of "code units" 
                    // to read. This is the reason each string is preceded by its length 
                    // when "on the wire".
                    uint bytesToRead = dataReader.ReadUInt32();
                    receivedStrings += dataReader.ReadString(bytesToRead) + "\n";
                }

                // Populate the ElementsRead text block with the items we read 
                // from the stream.
                ElementsRead.Text = receivedStrings;
            }
        }
    }
}
#include "pch.h"
#include "WriteReadStream.h" // header file for WriteReadStream.xaml.
#include <sstream>

#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Storage.Streams.h>

using namespace winrt;

std::array<winrt::hstring, 5> m_inputElements{ L"Hello", L"World", L"1 2 3 4 5", L"Très bien!", L"Goodbye" };

WriteReadStream::WriteReadStream()
{
    InitializeComponent();

    // Populate the text block with the input elements.
    std::wstringstream stringstream;
    for (winrt::hstring const& element : m_inputElements)
    {
        stringstream << element.c_str() << L";";
    }
    ElementsToWrite().Text(stringstream.str().c_str());
}

// This is the click handler for the 'Copy Strings' button. Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
winrt::Windows::Foundation::IAsyncAction WriteReadStream::TransferData(
    Windows::Foundation::IInspectable const& /* sender */,
    Windows::UI::Xaml::RoutedEventArgs const& /* args */)
{
    // Initialize the in-memory stream where data will be stored.
    Windows::Storage::Streams::InMemoryRandomAccessStream stream;

    // Create the DataWriter object backed by the in-memory stream. When
    // dataWriter goes out of scope, it closes the underlying stream.
    Windows::Storage::Streams::DataWriter dataWriter{ stream };
    dataWriter.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf16LE);
    dataWriter.ByteOrder(Windows::Storage::Streams::ByteOrder::LittleEndian);

    // Create the data reader by using the input stream set at position 0 so that 
    // the stream will be read from the beginning regardless of the position that
    // the original stream ends up in after the store.
    Windows::Storage::Streams::IInputStream inputStream{ stream.GetInputStreamAt(0) };
    Windows::Storage::Streams::DataReader dataReader{ inputStream };
    // The encoding and byte order need to match the settings of the writer that
    // we previously used.
    dataReader.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf16LE);
    dataReader.ByteOrder(Windows::Storage::Streams::ByteOrder::LittleEndian);

    // Write the input data to the output stream. Serialize the elements by writing
    // each string separately, preceded by its length in bytes.
    for (winrt::hstring const& element : m_inputElements)
    {
        dataWriter.WriteUInt32(element.size());
        dataWriter.WriteString(element);
    }

    // Send the contents of the writer to the backing stream.
    unsigned int bytesStored{ co_await dataWriter.StoreAsync() };

    // For the in-memory stream implementation we are using, the FlushAsync() call 
    // is superfluous, but other types of streams may require it.
    if (co_await dataWriter.FlushAsync())
    {
        try
        {
            // Once we've written the contents successfully, we load the stream.
            unsigned int bytesLoaded{ co_await dataReader.LoadAsync((unsigned int)stream.Size()) };

            std::wstringstream readFromStream;

            // Keep reading until we consume the complete stream.
            while (dataReader.UnconsumedBufferLength() > 0)
            {
                // Note that the call to ReadString requires a length of 
                // "code units" to read. This is the reason each string is 
                // preceded by its length when "on the wire".
                unsigned int bytesToRead{ dataReader.ReadUInt32() };
                readFromStream << dataReader.ReadString(bytesToRead).c_str() << std::endl;
            }

            // Populate the ElementsRead text block with the items we read from the stream
            ElementsRead().Text(readFromStream.str().c_str());
        }
        catch (winrt::hresult_error const& ex)
        {
            ElementsRead().Text(L"Error: " + ex.message());
        }
    }
}
#include "pch.h"
#include "WriteReadStream.xaml.h"

using namespace Concurrency;
using namespace DataReaderWriter;
using namespace Platform;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;

Array<String^>^ _inputElements = ref new Array<String^>
{
    "Hello", "World", "1 2 3 4 5", "Très bien!", "Goodbye"
};

WriteReadStream::WriteReadStream()
{
    InitializeComponent();

    // Populate the text block with the input elements.
    ElementsToWrite->Text = "";
    for (unsigned int i = 0; i < _inputElements->Length; i++)
    {
        ElementsToWrite->Text += _inputElements[i] + ";";
    }
}

// Invoked when this page is about to be displayed in a Frame.
void WriteReadStream::OnNavigatedTo(NavigationEventArgs^ e)
{
    // Get a pointer to our main page.
    rootPage = MainPage::Current;
}

// This is the click handler for the 'Copy Strings' button.  Here we will parse the
// strings contained in the ElementsToWrite text block, write them to a stream using
// DataWriter, retrieve them using DataReader, and output the results in the
// ElementsRead text block.
void DataReaderWriter::WriteReadStream::TransferData(
Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
    // Initialize the in-memory stream where data will be stored.
    InMemoryRandomAccessStream^ stream = ref new InMemoryRandomAccessStream();

    // Create the DataWriter object backed by the in-memory stream.  When
    // dataWriter is deleted, it will also close the underlying stream.
    DataWriter^ dataWriter = ref new DataWriter(stream);
    dataWriter->UnicodeEncoding = UnicodeEncoding::Utf8;
    dataWriter->ByteOrder = ByteOrder::LittleEndian;

    // Create the data reader by using the input stream set at position 0 so that 
    // the stream will be read from the beginning regardless of where the position
    // the original stream ends up in after the store.
    IInputStream^ inputStream = stream->GetInputStreamAt(0);
    DataReader^ dataReader = ref new DataReader(inputStream);
    // The encoding and byte order need to match the settings of the writer 
    // we previously used.
    dataReader->UnicodeEncoding = UnicodeEncoding::Utf8;
    dataReader->ByteOrder = ByteOrder::LittleEndian;

    // Write the input data to the output stream.  Serialize the elements by writing
    // each string separately, preceded by its length.
    for (unsigned int i = 0; i < _inputElements->Length; i++) 
    {
        unsigned int inputElementSize = dataWriter->MeasureString(_inputElements[i]);
        dataWriter->WriteUInt32(inputElementSize);
        dataWriter->WriteString(_inputElements[i]);
    }

    // Send the contents of the writer to the backing stream.
    create_task(dataWriter->StoreAsync()).then([this, dataWriter] (unsigned int bytesStored)
    {
        // For the in-memory stream implementation we are using, the FlushAsync() call 
        // is superfluous, but other types of streams may require it.
        return dataWriter->FlushAsync();
    }).then([this, dataReader, stream] (bool flushOp)
    {
        // Once we have written the contents successfully we load the stream.
        return dataReader->LoadAsync((unsigned int) stream->Size);
    }).then([this, dataReader] (task<unsigned int> bytesLoaded)
    {
        try
        {
            // Check for possible exceptions that could have been thrown 
            // in the async call chain.
            bytesLoaded.get();

            String^ readFromStream = "";

            // Keep reading until we consume the complete stream.
            while (dataReader->UnconsumedBufferLength > 0)
            {
                // Note that the call to ReadString requires a length of 
                // "code units" to read. This is the reason each string is 
                // preceded by its length when "on the wire".
                unsigned int bytesToRead = dataReader->ReadUInt32();
                readFromStream += dataReader->ReadString(bytesToRead) + "\n";
            }

            // Populate the ElementsRead text block with the items we read from the stream
            ElementsRead->Text = readFromStream;
        }
        catch (Exception^ e)
        {
            ElementsRead->Text = "Error: " + e->Message;
        }
    });
}

注釈

DataReader オブジェクトのインスタンスは、同時読み取り操作をサポートしていません。 アプリケーションが読み取り元の DataReader インスタンスからストリームを同時に読み取ったりデタッチしたりする場合、オブジェクトの呼び出しはエラー HRESULT_FROM_WIN32(ERROR_INVALID_OPERATION) で失敗します。

コンストラクター

DataReader(IInputStream)

データ リーダーの新しいインスタンスを作成して初期化します。

プロパティ

ByteOrder

入力ストリーム内のデータのバイト順を取得または設定します。

InputStreamOptions

入力ストリームの読み取りオプションを取得または設定します。

UnconsumedBufferLength

読み取っていないバッファーのサイズを取得します。

UnicodeEncoding

入力ストリームの Unicode 文字エンコードを取得または設定します。

メソッド

Close()

現在のストリームを閉じ、システム リソースを解放します。

DetachBuffer()

データ リーダーに関連付けられているバッファーをデタッチします。 これは、データ リーダーを破棄した後にバッファーを保持する場合に便利です。

DetachStream()

データ リーダーに関連付けられているストリームをデタッチします。

Dispose()

アンマネージ リソースの解放またはリセットに関連付けられているアプリケーション定義のタスクを実行します。

FromBuffer(IBuffer)

指定したバッファーからのデータを含むデータ リーダーの新しいインスタンスを作成します。

LoadAsync(UInt32)

入力ストリームからデータを読み込みます。

ReadBoolean()

入力ストリームからブール値を読み取ります。

ReadBuffer(UInt32)

入力ストリームからバッファーを読み取ります。

ReadByte()

入力ストリームからバイト値を読み取ります。

ReadBytes(Byte[])

入力ストリームからバイト値の配列を読み取ります。

ReadDateTime()

入力ストリームから日付と時刻の値を読み取ります。

ReadDouble()

入力ストリームから浮動小数点値を読み取ります。

ReadGuid()

入力ストリームから GUID 値を読み取ります。

ReadInt16()

入力ストリームから 16 ビットの整数値を読み取ります。

ReadInt32()

入力ストリームから 32 ビット整数値を読み取ります。

ReadInt64()

入力ストリームから 64 ビット整数値を読み取ります。

ReadSingle()

入力ストリームから浮動小数点値を読み取ります。

ReadString(UInt32)

入力ストリームから文字列値を読み取ります。

ReadTimeSpan()

入力ストリームから時間間隔値を読み取ります。

ReadUInt16()

入力ストリームから 16 ビット符号なし整数を読み取ります。

ReadUInt32()

入力ストリームから 32 ビット符号なし整数を読み取ります。

ReadUInt64()

入力ストリームから 64 ビット符号なし整数を読み取ります。

適用対象

こちらもご覧ください