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EAGLContext.PresentRenderBuffer 메서드

정의

오버로드

PresentRenderBuffer(nuint)

렌더링 버퍼의 내용을 표시합니다.

PresentRenderBuffer(nuint, Double)
PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode)

PresentRenderBuffer(nuint)

렌더링 버퍼의 내용을 표시합니다.

[Foundation.Export("presentRenderbuffer:")]
public virtual bool PresentRenderBuffer (nuint target);
abstract member PresentRenderBuffer : nuint -> bool
override this.PresentRenderBuffer : nuint -> bool

매개 변수

target
System.System.UIntPtr System.unativeint

반환

특성

적용 대상

PresentRenderBuffer(nuint, Double)

[ObjCRuntime.TV(10, 0)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime);
abstract member PresentRenderBuffer : nuint * double -> bool
override this.PresentRenderBuffer : nuint * double -> bool

매개 변수

target
System.System.UIntPtr System.unativeint
presentationTime
Double

반환

특성

적용 대상

PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode)

[ObjCRuntime.TV(10, 2)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime, OpenGLES.EAGLContext.PresentationMode mode);
abstract member PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool
override this.PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool

매개 변수

target
System.System.UIntPtr System.unativeint
presentationTime
Double

반환

특성

적용 대상