IList 인터페이스
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
인덱스로 개별적으로 액세스할 수 있는 제네릭이 아닌 개체 컬렉션을 나타냅니다.
public interface class IList : System::Collections::ICollection
public interface IList : System.Collections.ICollection
[System.Runtime.InteropServices.ComVisible(true)]
public interface IList : System.Collections.ICollection
type IList = interface
interface ICollection
interface IEnumerable
[<System.Runtime.InteropServices.ComVisible(true)>]
type IList = interface
interface ICollection
interface IEnumerable
Public Interface IList
Implements ICollection
- 파생
- 특성
- 구현
예제
다음 예제에서는 간단한 고정 크기 목록을 만드는 IList 인터페이스의 구현을 보여 줍니다.
using System;
using System.Collections;
class Program
{
static void Main()
{
var test = new SimpleList();
// Populate the List.
Console.WriteLine("Populate the List");
test.Add("one");
test.Add("two");
test.Add("three");
test.Add("four");
test.Add("five");
test.Add("six");
test.Add("seven");
test.Add("eight");
test.PrintContents();
Console.WriteLine();
// Remove elements from the list.
Console.WriteLine("Remove elements from the list");
test.Remove("six");
test.Remove("eight");
test.PrintContents();
Console.WriteLine();
// Add an element to the end of the list.
Console.WriteLine("Add an element to the end of the list");
test.Add("nine");
test.PrintContents();
Console.WriteLine();
// Insert an element into the middle of the list.
Console.WriteLine("Insert an element into the middle of the list");
test.Insert(4, "number");
test.PrintContents();
Console.WriteLine();
// Check for specific elements in the list.
Console.WriteLine("Check for specific elements in the list");
Console.WriteLine($"List contains \"three\": {test.Contains("three")}");
Console.WriteLine($"List contains \"ten\": {test.Contains("ten")}");
}
}
class SimpleList : IList
{
private object[] _contents = new object[8];
private int _count;
public SimpleList()
{
_count = 0;
}
// IList Members
public int Add(object value)
{
if (_count < _contents.Length)
{
_contents[_count] = value;
_count++;
return (_count - 1);
}
return -1;
}
public void Clear()
{
_count = 0;
}
public bool Contains(object value)
{
for (int i = 0; i < Count; i++)
{
if (_contents[i] == value)
{
return true;
}
}
return false;
}
public int IndexOf(object value)
{
for (int i = 0; i < Count; i++)
{
if (_contents[i] == value)
{
return i;
}
}
return -1;
}
public void Insert(int index, object value)
{
if ((_count + 1 <= _contents.Length) && (index < Count) && (index >= 0))
{
_count++;
for (int i = Count - 1; i > index; i--)
{
_contents[i] = _contents[i - 1];
}
_contents[index] = value;
}
}
public bool IsFixedSize
{
get
{
return true;
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public void Remove(object value)
{
RemoveAt(IndexOf(value));
}
public void RemoveAt(int index)
{
if ((index >= 0) && (index < Count))
{
for (int i = index; i < Count - 1; i++)
{
_contents[i] = _contents[i + 1];
}
_count--;
}
}
public object this[int index]
{
get
{
return _contents[index];
}
set
{
_contents[index] = value;
}
}
// ICollection members.
public void CopyTo(Array array, int index)
{
for (int i = 0; i < Count; i++)
{
array.SetValue(_contents[i], index++);
}
}
public int Count
{
get
{
return _count;
}
}
public bool IsSynchronized
{
get
{
return false;
}
}
// Return the current instance since the underlying store is not
// publicly available.
public object SyncRoot
{
get
{
return this;
}
}
// IEnumerable Members
public IEnumerator GetEnumerator()
{
// Refer to the IEnumerator documentation for an example of
// implementing an enumerator.
throw new NotImplementedException("The method or operation is not implemented.");
}
public void PrintContents()
{
Console.WriteLine($"List has a capacity of {_contents.Length} and currently has {_count} elements.");
Console.Write("List contents:");
for (int i = 0; i < Count; i++)
{
Console.Write($" {_contents[i]}");
}
Console.WriteLine();
}
}
// This code produces output similar to the following:
// Populate the List:
// List has a capacity of 8 and currently has 8 elements.
// List contents: one two three four five six seven eight
//
// Remove elements from the list:
// List has a capacity of 8 and currently has 6 elements.
// List contents: one two three four five seven
//
// Add an element to the end of the list:
// List has a capacity of 8 and currently has 7 elements.
// List contents: one two three four five seven nine
//
// Insert an element into the middle of the list:
// List has a capacity of 8 and currently has 8 elements.
// List contents: one two three four number five seven nine
//
// Check for specific elements in the list:
// List contains "three": True
// List contains "ten": False
Imports System.Collections
Public Class Program
Shared Sub Main()
Dim myList As New SimpleList()
' Populate the List.
Console.WriteLine("Populate the List")
myList.Add("one")
myList.Add("two")
myList.Add("three")
myList.Add("four")
myList.Add("five")
myList.Add("six")
myList.Add("seven")
myList.Add("eight")
myList.PrintContents()
Console.WriteLine()
' Remove elements from the list.
Console.WriteLine("Remove elements from the list")
myList.Remove("six")
myList.Remove("eight")
myList.PrintContents()
Console.WriteLine()
' Add an element to the end of the list.
Console.WriteLine("Add an element to the end of the list")
myList.Add("nine")
myList.PrintContents()
Console.WriteLine()
' Insert an element into the middle of the list.
Console.WriteLine("Insert an element into the middle of the list")
myList.Insert(4, "number")
myList.PrintContents()
Console.WriteLine()
' Check for specific elements in the list.
Console.WriteLine("Check for specific elements in the list")
Console.WriteLine($"List contains 'three': {myList.Contains("three")}")
Console.WriteLine($"List contains 'ten': {myList.Contains("ten")}")
End Sub
End Class
Public Class SimpleList
Implements IList
Private _contents(7) As Object
Private _count As Integer
Public Sub New()
_count = 0
End Sub
' IList members.
Public Function Add(ByVal value As Object) As Integer Implements IList.Add
If _count < _contents.Length Then
_contents(_count) = value
_count += 1
Return _count - 1
End If
Return -1
End Function
Public Sub Clear() Implements IList.Clear
_count = 0
End Sub
Public Function Contains(ByVal value As Object) As Boolean Implements IList.Contains
For i As Integer = 0 To Count - 1
If _contents(i) = value Then Return True
Next
Return False
End Function
Public Function IndexOf(ByVal value As Object) As Integer Implements IList.IndexOf
For i As Integer = 0 To Count - 1
If _contents(i) = value Then Return i
Next
Return -1
End Function
Public Sub Insert(ByVal index As Integer, ByVal value As Object) Implements IList.Insert
If _count + 1 <= _contents.Length AndAlso index < Count AndAlso index >= 0 Then
_count += 1
For i As Integer = Count - 1 To index Step -1
_contents(i) = _contents(i - 1)
Next
_contents(index) = value
End If
End Sub
Public ReadOnly Property IsFixedSize() As Boolean Implements IList.IsFixedSize
Get
Return True
End Get
End Property
Public ReadOnly Property IsReadOnly() As Boolean Implements IList.IsReadOnly
Get
Return False
End Get
End Property
Public Sub Remove(ByVal value As Object) Implements IList.Remove
RemoveAt(IndexOf(value))
End Sub
Public Sub RemoveAt(ByVal index As Integer) Implements IList.RemoveAt
if index >= 0 AndAlso index < Count Then
for i As Integer = index To Count - 2
_contents(i) = _contents(i + 1)
Next
_count -= 1
End If
End Sub
Public Property Item(ByVal index As Integer) As Object Implements IList.Item
Get
Return _contents(index)
End Get
Set(ByVal value As Object)
_contents(index) = value
End Set
End Property
' ICollection members.
Public Sub CopyTo(ByVal array As Array, ByVal index As Integer) Implements ICollection.CopyTo
For i As Integer = 0 To Count - 1
array.SetValue(_contents(i), index)
index += 1
Next
End Sub
Public ReadOnly Property Count() As Integer Implements ICollection.Count
Get
Return _count
End Get
End Property
Public ReadOnly Property IsSynchronized() As Boolean Implements ICollection.IsSynchronized
Get
Return False
End Get
End Property
' Return the current instance since the underlying store is not
' publicly available.
Public ReadOnly Property SyncRoot() As Object Implements ICollection.SyncRoot
Get
Return Me
End Get
End Property
' IEnumerable members.
Public Function GetEnumerator() As IEnumerator Implements IEnumerable.GetEnumerator
' Refer to the IEnumerator documentation for an example of
' implementing an enumerator.
Throw New NotImplementedException("The method or operation is not implemented.")
End Function
Public Sub PrintContents()
Console.WriteLine($"List has a capacity of {_contents.Length} and currently has {_count} elements.")
Console.Write("List contents:")
For i As Integer = 0 To Count - 1
Console.Write($" {_contents(i)}")
Next
Console.WriteLine()
End Sub
End Class
' This code produces output similar to the following:
' Populate the List:
' List has a capacity of 8 and currently has 8 elements.
' List contents: one two three four five six seven eight
'
' Remove elements from the list:
' List has a capacity of 8 and currently has 6 elements.
' List contents: one two three four five seven
'
' Add an element to the end of the list:
' List has a capacity of 8 and currently has 7 elements.
' List contents: one two three four five seven nine
'
' Insert an element into the middle of the list:
' List has a capacity of 8 and currently has 8 elements.
' List contents: one two three four number five seven nine
'
' Check for specific elements in the list:
' List contains "three": True
' List contains "ten": False
설명
IList ICollection 인터페이스의 하위 항목이며 제네릭이 아닌 모든 목록의 기본 인터페이스입니다. IList 구현은 읽기 전용, 고정 크기 및 가변 크기의 세 가지 범주로 구분됩니다. 읽기 전용 IList 수정할 수 없습니다. 고정 크기 IList 요소를 추가하거나 제거할 수는 없지만 기존 요소를 수정할 수 있습니다. 가변 크기 IList 요소를 추가, 제거 및 수정할 수 있습니다.
이 인터페이스의 제네릭 버전은 System.Collections.Generic.IList<T>참조하세요.
속성
Count |
ICollection포함된 요소 수를 가져옵니다. (다음에서 상속됨 ICollection) |
IsFixedSize |
IList 고정 크기인지 여부를 나타내는 값을 가져옵니다. |
IsReadOnly |
IList 읽기 전용인지 여부를 나타내는 값을 가져옵니다. |
IsSynchronized |
ICollection 대한 액세스가 동기화되는지 여부를 나타내는 값을 가져옵니다(스레드로부터 안전). (다음에서 상속됨 ICollection) |
Item[Int32] |
지정된 인덱스에서 요소를 가져오거나 설정합니다. |
SyncRoot |
ICollection대한 액세스를 동기화하는 데 사용할 수 있는 개체를 가져옵니다. (다음에서 상속됨 ICollection) |
메서드
Add(Object) |
IList항목을 추가합니다. |
Clear() |
IList모든 항목을 제거합니다. |
Contains(Object) |
IList 특정 값이 포함되어 있는지 여부를 확인합니다. |
CopyTo(Array, Int32) |
특정 Array 인덱스에서 시작하여 ICollection 요소를 Array복사합니다. (다음에서 상속됨 ICollection) |
GetEnumerator() |
컬렉션을 반복하는 열거자를 반환합니다. (다음에서 상속됨 IEnumerable) |
IndexOf(Object) |
IList특정 항목의 인덱스를 결정합니다. |
Insert(Int32, Object) |
지정된 인덱스의 IList 항목을 삽입합니다. |
Remove(Object) |
IList특정 개체의 첫 번째 항목을 제거합니다. |
RemoveAt(Int32) |
지정된 인덱스에서 IList 항목을 제거합니다. |
확장 메서드
Cast<TResult>(IEnumerable) |
IEnumerable 요소를 지정된 형식으로 캐스팅합니다. |
OfType<TResult>(IEnumerable) |
지정된 형식에 따라 IEnumerable 요소를 필터링합니다. |
AsParallel(IEnumerable) |
쿼리의 병렬 처리를 사용하도록 설정합니다. |
AsQueryable(IEnumerable) |
IEnumerable IQueryable변환합니다. |
적용 대상
추가 정보
.NET