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XmlAttributes 클래스

XmlSerializer가 개체를 serialize 및 deserialize하는 방식을 제어하는 특성 개체의 컬렉션을 나타냅니다.

네임스페이스: System.Xml.Serialization
어셈블리: System.Xml(system.xml.dll)

구문

‘선언
Public Class XmlAttributes
‘사용 방법
Dim instance As XmlAttributes
public class XmlAttributes
public ref class XmlAttributes
public class XmlAttributes
public class XmlAttributes

설명

XmlAttributes를 만드는 것은 XmlSerializer가 클래스 인스턴스를 serialize하는 기본 방식을 재정의하는 프로세스의 일부입니다. 예를 들어, 액세스할 수 없는 소스가 포함된 DLL에서 만든 개체를 serialize하려고 할 때, XmlAttributeOverrides를 사용하면 개체가 serialize되는 방식을 확대하거나 제어할 수 있습니다.

XmlAttributes 클래스의 멤버는 serialization을 제어하는 특성 클래스 패밀리와 일치합니다. 예를 들어, XmlText 속성은 XmlTextAttribute로 설정해야 하는데, 그렇게 설정하면 XmlSerializer를 통해 속성 값을 XML 텍스트로 serialize하여 필드 또는 속성의 serialization을 재정의할 수 있습니다. serialization을 제어하는 특성에 대한 전체 목록은 XmlSerializer를 참조하십시오.

XmlAttributes 클래스와 함께 XmlAttributeOverrides를 사용하는 방법에 대한 자세한 내용은 방법: XML 스트림의 대체 요소 이름 지정를 참조하십시오.

예제

다음 예제에서는 Instrument 개체로 이루어진 배열을 반환하는 Instruments 단일 필드가 있는 Orchestra 클래스의 인스턴스를 serialize합니다. Brass라는 두 번째 클래스는 Instrument 클래스에서 상속됩니다. 이 예제에서는 XmlAttributes 개체를 만들어 Instrument 필드를 재정의함으로써 이 필드가 Brass 개체를 받아들이도록 하고 XmlAttributeOverrides 클래스의 인스턴스에 XmlAttributes 개체를 추가합니다.

Imports System
Imports System.IO
Imports System.Xml.Serialization
Imports Microsoft.VisualBasic


Public Class Orchestra
    Public Instruments() As Instrument
End Class

Public Class Instrument
    Public Name As String
End Class

Public Class Brass
    Inherits Instrument
    Public IsValved As Boolean
End Class


Public Class Run
    
    Public Shared Sub Main()
        Dim test As New Run()
        test.SerializeObject("Override.xml")
        test.DeserializeObject("Override.xml")
    End Sub    
    
    Public Sub SerializeObject(ByVal filename As String)
        ' Each overridden field, property, or type requires
        ' an XmlAttributes object. 
        Dim attrs As New XmlAttributes()
        
        ' Create an XmlElementAttribute to override the
        ' field that returns Instrument objects. The overridden field
        ' returns Brass objects instead. 
        Dim attr As New XmlElementAttribute()
        attr.ElementName = "Brass"
        attr.Type = GetType(Brass)
        
        ' Add the element to the collection of elements.
        attrs.XmlElements.Add(attr)
        
        ' Create the XmlAttributeOverrides object.
        Dim attrOverrides As New XmlAttributeOverrides()
        
        ' Add the type of the class that contains the overridden
        ' member and the XmlAttributes to override it with to the
        ' XmlAttributeOverrides object. 
        attrOverrides.Add(GetType(Orchestra), "Instruments", attrs)
        
        ' Create the XmlSerializer using the XmlAttributeOverrides.
        Dim s As New XmlSerializer(GetType(Orchestra), attrOverrides)
        
        ' Writing the file requires a TextWriter.
        Dim writer As New StreamWriter(filename)
        
        ' Create the object that will be serialized.
        Dim band As New Orchestra()
        
        ' Create an object of the derived type.
        Dim i As New Brass()
        i.Name = "Trumpet"
        i.IsValved = True
        Dim myInstruments() As Instrument = {i}
        band.Instruments = myInstruments
        
        ' Serialize the object.
        s.Serialize(writer, band)
        writer.Close()
    End Sub
    
    
    Public Sub DeserializeObject(ByVal filename As String)
        Dim attrOverrides As New XmlAttributeOverrides()
        Dim attrs As New XmlAttributes()
        
        ' Create an XmlElementAttribute to override the Instrument.
        Dim attr As New XmlElementAttribute()
        attr.ElementName = "Brass"
        attr.Type = GetType(Brass)
        
        ' Add the element to the collection of elements.
        attrs.XmlElements.Add(attr)
        
        attrOverrides.Add(GetType(Orchestra), "Instruments", attrs)
        
        ' Create the XmlSerializer using the XmlAttributeOverrides.
        Dim s As New XmlSerializer(GetType(Orchestra), attrOverrides)
        
        Dim fs As New FileStream(filename, FileMode.Open)
        Dim band As Orchestra = CType(s.Deserialize(fs), Orchestra)
        Console.WriteLine("Brass:")
        
        ' The difference between deserializing the overridden
        ' XML document and serializing it is this: To read the derived
        ' object values, you must declare an object of the derived type
        ' (Brass), and cast the Instrument instance to it. 
        Dim b As Brass
        Dim i As Instrument
        For Each i In  band.Instruments
            b = CType(i, Brass)
            Console.WriteLine(b.Name + ControlChars.Cr + _
                              b.IsValved.ToString())
        Next i
    End Sub
End Class
using System;
using System.IO;
using System.Xml.Serialization;

public class Orchestra
{
   public Instrument[] Instruments;
}   

public class Instrument
{
   public string Name;
}

public class Brass:Instrument
{
   public bool IsValved;
}

public class Run
{
    public static void Main()
    {
       Run test = new Run();
       test.SerializeObject("Override.xml");
       test.DeserializeObject("Override.xml");
    }

    public void SerializeObject(string filename)
    {
      /* Each overridden field, property, or type requires 
      an XmlAttributes object. */
      XmlAttributes attrs = new XmlAttributes();

      /* Create an XmlElementAttribute to override the 
      field that returns Instrument objects. The overridden field
      returns Brass objects instead. */
      XmlElementAttribute attr = new XmlElementAttribute();
      attr.ElementName = "Brass";
      attr.Type = typeof(Brass);

      // Add the element to the collection of elements.
      attrs.XmlElements.Add(attr);

      // Create the XmlAttributeOverrides object.
      XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();

      /* Add the type of the class that contains the overridden 
      member and the XmlAttributes to override it with to the 
      XmlAttributeOverrides object. */
      attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);

      // Create the XmlSerializer using the XmlAttributeOverrides.
      XmlSerializer s = 
      new XmlSerializer(typeof(Orchestra), attrOverrides);

      // Writing the file requires a TextWriter.
      TextWriter writer = new StreamWriter(filename);

      // Create the object that will be serialized.
      Orchestra band = new Orchestra();
      
      // Create an object of the derived type.
      Brass i = new Brass();
      i.Name = "Trumpet";
      i.IsValved = true;
      Instrument[] myInstruments = {i};
      band.Instruments = myInstruments;

      // Serialize the object.
      s.Serialize(writer,band);
      writer.Close();
   }

   public void DeserializeObject(string filename)
   {
      XmlAttributeOverrides attrOverrides = 
         new XmlAttributeOverrides();
      XmlAttributes attrs = new XmlAttributes();

      // Create an XmlElementAttribute to override the Instrument.
      XmlElementAttribute attr = new XmlElementAttribute();
      attr.ElementName = "Brass";
      attr.Type = typeof(Brass);

      // Add the element to the collection of elements.
      attrs.XmlElements.Add(attr);

      attrOverrides.Add(typeof(Orchestra), "Instruments", attrs);

      // Create the XmlSerializer using the XmlAttributeOverrides.
      XmlSerializer s = 
      new XmlSerializer(typeof(Orchestra), attrOverrides);

      FileStream fs = new FileStream(filename, FileMode.Open);
      Orchestra band = (Orchestra) s.Deserialize(fs);
      Console.WriteLine("Brass:");

      /* The difference between deserializing the overridden 
      XML document and serializing it is this: To read the derived 
      object values, you must declare an object of the derived type 
      (Brass), and cast the Instrument instance to it. */
      Brass b;
      foreach(Instrument i in band.Instruments) 
      {
         b = (Brass)i;
         Console.WriteLine(
         b.Name + "\n" + 
         b.IsValved);
      }
   }
}
#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;
public ref class Instrument
{
public:
   String^ Name;
};

public ref class Brass: public Instrument
{
public:
   bool IsValved;
};

public ref class Orchestra
{
public:
   array<Instrument^>^Instruments;
};

void SerializeObject( String^ filename )
{
   /* Each overridden field, property, or type requires 
      an XmlAttributes object. */
   XmlAttributes^ attrs = gcnew XmlAttributes;

   /* Create an XmlElementAttribute to override the 
      field that returns Instrument objects. The overridden field
      returns Brass objects instead. */
   XmlElementAttribute^ attr = gcnew XmlElementAttribute;
   attr->ElementName = "Brass";
   attr->Type = Brass::typeid;

   // Add the element to the collection of elements.
   attrs->XmlElements->Add( attr );

   // Create the XmlAttributeOverrides object.
   XmlAttributeOverrides^ attrOverrides = gcnew XmlAttributeOverrides;

   /* Add the type of the class that contains the overridden 
      member and the XmlAttributes to override it with to the 
      XmlAttributeOverrides object. */
   attrOverrides->Add( Orchestra::typeid, "Instruments", attrs );

   // Create the XmlSerializer using the XmlAttributeOverrides.
   XmlSerializer^ s = gcnew XmlSerializer( Orchestra::typeid,attrOverrides );

   // Writing the file requires a TextWriter.
   TextWriter^ writer = gcnew StreamWriter( filename );

   // Create the object that will be serialized.
   Orchestra^ band = gcnew Orchestra;

   // Create an object of the derived type.
   Brass^ i = gcnew Brass;
   i->Name = "Trumpet";
   i->IsValved = true;
   array<Instrument^>^myInstruments = {i};
   band->Instruments = myInstruments;

   // Serialize the object.
   s->Serialize( writer, band );
   writer->Close();
}

void DeserializeObject( String^ filename )
{
   XmlAttributeOverrides^ attrOverrides = gcnew XmlAttributeOverrides;
   XmlAttributes^ attrs = gcnew XmlAttributes;

   // Create an XmlElementAttribute to override the Instrument.
   XmlElementAttribute^ attr = gcnew XmlElementAttribute;
   attr->ElementName = "Brass";
   attr->Type = Brass::typeid;

   // Add the element to the collection of elements.
   attrs->XmlElements->Add( attr );
   attrOverrides->Add( Orchestra::typeid, "Instruments", attrs );

   // Create the XmlSerializer using the XmlAttributeOverrides.
   XmlSerializer^ s = gcnew XmlSerializer( Orchestra::typeid,attrOverrides );
   FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
   Orchestra^ band = dynamic_cast<Orchestra^>(s->Deserialize( fs ));
   Console::WriteLine( "Brass:" );

   /* The difference between deserializing the overridden 
      XML document and serializing it is this: To read the derived 
      object values, you must declare an object of the derived type 
      (Brass), and cast the Instrument instance to it. */
   Brass^ b;
   System::Collections::IEnumerator^ myEnum = band->Instruments->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      Instrument^ i = safe_cast<Instrument^>(myEnum->Current);
      b = dynamic_cast<Brass^>(i);
      Console::WriteLine( "{0}\n{1}", b->Name, b->IsValved );
   }
}

int main()
{
   SerializeObject( "Override.xml" );
   DeserializeObject( "Override.xml" );
}
import System.*;
import System.IO.*;
import System.Xml.Serialization.*;

public class Orchestra
{
    public Instrument instruments[];
} //Orchestra

public class Instrument
{
    public String name;
} //Instrument

public class Brass extends Instrument
{
    public boolean isValved;
} //Brass

public class Run
{
    public static void main(String[] args)
    {
        Run test = new Run();
        test.SerializeObject("Override.xml");
        test.DeserializeObject("Override.xml");
    } //main

    public void SerializeObject(String fileName)
    {
        /* Each overridden field, property, or type requires 
           an XmlAttributes object. */
        XmlAttributes attrs = new XmlAttributes();

        /* Create an XmlElementAttribute to override the 
           field that returns Instrument objects. The overridden field
           returns Brass objects instead. */
        XmlElementAttribute attr = new XmlElementAttribute();
        attr.set_ElementName("Brass");
        attr.set_Type(Brass.class.ToType());

        // Add the element to the collection of elements.
        attrs.get_XmlElements().Add(attr);

        // Create the XmlAttributeOverrides object.
        XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();

        /* Add the type of the class that contains the overridden 
           member and the XmlAttributes to override it with to the 
           XmlAttributeOverrides object. */
        attrOverrides.Add(Orchestra.class.ToType(), "instruments", attrs);

        // Create the XmlSerializer using the XmlAttributeOverrides.
        XmlSerializer s =
            new XmlSerializer(Orchestra.class.ToType(), attrOverrides);

        // Writing the file requires a TextWriter.
        TextWriter writer = new StreamWriter(fileName);

        // Create the object that will be serialized.
        Orchestra band = new Orchestra();

        // Create an object of the derived type.
        Brass i = new Brass();
        i.name = "Trumpet";
        i.isValved = true;
        Instrument myInstruments[] = { i };
        band.instruments = myInstruments;

        // Serialize the object.
        s.Serialize(writer, band);
        writer.Close();
    } //SerializeObject

    public void DeserializeObject(String fileName)
    {
        XmlAttributeOverrides attrOverrides = new XmlAttributeOverrides();
        XmlAttributes attrs = new XmlAttributes();

        // Create an XmlElementAttribute to override the Instrument.
        XmlElementAttribute attr = new XmlElementAttribute();
        attr.set_ElementName("Brass");
        attr.set_Type(Brass.class.ToType());

        // Add the element to the collection of elements.
        attrs.get_XmlElements().Add(attr);
        attrOverrides.Add(Orchestra.class.ToType(), "instruments", attrs);

        // Create the XmlSerializer using the XmlAttributeOverrides.
        XmlSerializer s =
            new XmlSerializer(Orchestra.class.ToType(), attrOverrides);
        FileStream fs = new FileStream(fileName, FileMode.Open);
        Orchestra band = (Orchestra)s.Deserialize(fs);
        Console.WriteLine("Brass:");

        /* The difference between deserializing the overridden 
           XML document and serializing it is this: To read the derived 
           object values, you must declare an object of the derived type 
           (Brass), and cast the Instrument instance to it. */
        Brass b;
        for (int iCtr = 0; iCtr < band.instruments.length; iCtr++) {
            Instrument i = band.instruments[iCtr];
            b = (Brass)i;
            Console.WriteLine(b.name + "\n" + Convert.ToString(b.isValved));
        }
    } //DeserializeObject
} //Run

상속 계층 구조

System.Object
  System.Xml.Serialization.XmlAttributes

스레드로부터의 안전성

이 형식의 모든 public static(Visual Basic의 경우 Shared) 멤버는 스레드로부터 안전합니다. 인터페이스 멤버는 스레드로부터 안전하지 않습니다.

플랫폼

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework에서 모든 플래폼의 모든 버전을 지원하지는 않습니다. 지원되는 버전의 목록은 시스템 요구 사항을 참조하십시오.

버전 정보

.NET Framework

2.0, 1.1, 1.0에서 지원

.NET Compact Framework

2.0에서 지원

참고 항목

참조

XmlAttributes 멤버
System.Xml.Serialization 네임스페이스
XmlAttributeOverrides 클래스
XmlSerializer
XmlAttributes 클래스

기타 리소스

XML Serialization 소개
방법: XML 스트림의 대체 요소 이름 지정
특성을 사용하여 XML Serialization 제어
XML Serialization 예
XML 스키마 정의 도구(Xsd.exe)