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This header is used by Direct3D 10 Graphics. For more information, see:
d3d10_1shader.h contains the following programming interfaces:
Interfaces
| ID3D10ShaderReflection1 A shader-reflection interface accesses shader information. (ID3D10ShaderReflection1) |
Structures
| D3D10_SHADER_DEBUG_FILE_INFO Describes files included by a shader. |
| D3D10_SHADER_DEBUG_INFO Describes the format of the ID3D10Blob Interface returned by D3D10GetShaderDebugInfo. |
| D3D10_SHADER_DEBUG_INPUT_INFO Describes a shader input. |
| D3D10_SHADER_DEBUG_INST_INFO Contains instruction data. |
| D3D10_SHADER_DEBUG_OUTPUTREG_INFO Describes a shader output register. |
| D3D10_SHADER_DEBUG_OUTPUTVAR Describes a shader output variable. |
| D3D10_SHADER_DEBUG_SCOPE_INFO Contains scope data that maps variable names to debug variables. |
| D3D10_SHADER_DEBUG_SCOPEVAR_INFO Describes a shader scope variable. |
| D3D10_SHADER_DEBUG_TOKEN_INFO Gives the source location for a shader element. |
| D3D10_SHADER_DEBUG_VAR_INFO Represents information about a shader source variable. |
Enumerations
| D3D10_SHADER_DEBUG_REGTYPE Shader register types. |
| D3D10_SHADER_DEBUG_SCOPETYPE Scope types. |
| D3D10_SHADER_DEBUG_VARTYPE Distinguishes variables from functions in a scope. |