NodeArcState Struct
Definition
Important
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State of Arc agent in this node.
public readonly struct NodeArcState : IEquatable<Azure.ResourceManager.Hci.Models.NodeArcState>
type NodeArcState = struct
Public Structure NodeArcState
Implements IEquatable(Of NodeArcState)
- Inheritance
-
NodeArcState
- Implements
Constructors
NodeArcState(String) |
Initializes a new instance of NodeArcState. |
Properties
Accepted |
Accepted. |
Canceled |
Canceled. |
Connected |
Connected. |
Creating |
Creating. |
Deleted |
Deleted. |
Deleting |
Deleting. |
DisableInProgress |
DisableInProgress. |
Disconnected |
Disconnected. |
Error |
Error. |
Failed |
Failed. |
InProgress |
InProgress. |
Moving |
Moving. |
NotSpecified |
NotSpecified. |
PartiallyConnected |
PartiallyConnected. |
PartiallySucceeded |
PartiallySucceeded. |
Provisioning |
Provisioning. |
Succeeded |
Succeeded. |
Updating |
Updating. |
Methods
Equals(NodeArcState) |
Indicates whether the current object is equal to another object of the same type. |
ToString() |
Returns the fully qualified type name of this instance. |
Operators
Equality(NodeArcState, NodeArcState) |
Determines if two NodeArcState values are the same. |
Implicit(String to NodeArcState) |
Converts a string to a NodeArcState. |
Inequality(NodeArcState, NodeArcState) |
Determines if two NodeArcState values are not the same. |
Applies to
Azure SDK for .NET