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IAssemblySymbol Interface

Definition

Represents a .NET assembly, consisting of one or more modules.

public interface class IAssemblySymbol : IEquatable<Microsoft::CodeAnalysis::ISymbol ^>, Microsoft::CodeAnalysis::ISymbol
public interface IAssemblySymbol : IEquatable<Microsoft.CodeAnalysis.ISymbol>, Microsoft.CodeAnalysis.ISymbol
type IAssemblySymbol = interface
    interface ISymbol
    interface IEquatable<ISymbol>
Public Interface IAssemblySymbol
Implements IEquatable(Of ISymbol), ISymbol
Derived
Implements

Remarks

This interface is reserved for implementation by its associated APIs. We reserve the right to change it in the future.

Properties

CanBeReferencedByName

Returns true if this symbol can be referenced by its name in code.

(Inherited from ISymbol)
ContainingAssembly

Gets the IAssemblySymbol for the containing assembly. Returns null if the symbol is shared across multiple assemblies.

(Inherited from ISymbol)
ContainingModule

Gets the IModuleSymbol for the containing module. Returns null if the symbol is shared across multiple modules.

(Inherited from ISymbol)
ContainingNamespace

Gets the INamespaceSymbol for the nearest enclosing namespace. Returns null if the symbol isn't contained in a namespace.

(Inherited from ISymbol)
ContainingSymbol

Gets the ISymbol for the immediately containing symbol.

(Inherited from ISymbol)
ContainingType

Gets the INamedTypeSymbol for the containing type. Returns null if the symbol is not contained within a type.

(Inherited from ISymbol)
DeclaredAccessibility

Gets a Accessibility indicating the declared accessibility for the symbol. Returns NotApplicable if no accessibility is declared.

(Inherited from ISymbol)
DeclaringSyntaxReferences

Get the syntax node(s) where this symbol was declared in source. Some symbols (for example, partial classes) may be defined in more than one location. This property should return one or more syntax nodes only if the symbol was declared in source code and also was not implicitly declared (see the IsImplicitlyDeclared property).

Note that for namespace symbol, the declaring syntax might be declaring a nested namespace. For example, the declaring syntax node for N1 in "namespace N1.N2 {...}" is the entire NamespaceDeclarationSyntax for N1.N2. For the global namespace, the declaring syntax will be the CompilationUnitSyntax.

(Inherited from ISymbol)
GlobalNamespace

Gets the merged root namespace that contains all namespaces and types defined in the modules of this assembly. If there is just one module in this assembly, this property just returns the GlobalNamespace of that module.

HasUnsupportedMetadata

Indicates that this symbol uses metadata that cannot be supported by the language.

Examples include:

  • Pointer types in VB
  • ByRef return type
  • Required custom modifiers

This is distinguished from, for example, references to metadata symbols defined in assemblies that weren't referenced. Symbols where this returns true can never be used successfully, and thus should never appear in any IDE feature.

This is set for metadata symbols, as follows:

  • Type - if a type is unsupported (for example, a pointer type)
  • Method - parameter or return type is unsupported
  • Field - type is unsupported
  • Event - type is unsupported
  • Property - type is unsupported
  • Parameter - type is unsupported

(Inherited from ISymbol)
Identity

Gets the name of this assembly.

IsAbstract

Gets a value indicating whether the symbol is abstract.

(Inherited from ISymbol)
IsDefinition

Gets a value indicating whether the symbol is the original definition. Returns false if the symbol is derived from another symbol, by type substitution for instance.

(Inherited from ISymbol)
IsExtern

Gets a value indicating whether the symbol is defined externally.

(Inherited from ISymbol)
IsImplicitlyDeclared

Returns true if this symbol was automatically created by the compiler, and does not have an explicit corresponding source code declaration.

(Inherited from ISymbol)
IsInteractive

True if the assembly contains interactive code.

IsOverride

Gets a value indicating whether the symbol is an override of a base class symbol.

(Inherited from ISymbol)
IsSealed

Gets a value indicating whether the symbol is sealed.

(Inherited from ISymbol)
IsStatic

Gets a value indicating whether the symbol is static.

(Inherited from ISymbol)
IsVirtual

Gets a value indicating whether the symbol is virtual.

(Inherited from ISymbol)
Kind

Gets the SymbolKind indicating what kind of symbol it is.

(Inherited from ISymbol)
Language

Gets the source language ("C#" or "Visual Basic").

(Inherited from ISymbol)
Locations

Gets the locations where the symbol was originally defined, either in source or metadata. Some symbols (for example, partial classes) may be defined in more than one location.

(Inherited from ISymbol)
MetadataName

Gets the name of a symbol as it appears in metadata. Most of the time, this is the same as the Name property, with the following exceptions:

  1. The metadata name of generic types includes the "`1", "`2" etc. suffix that indicates the number of type parameters (it does not include, however, names of containing types or namespaces).
  2. The metadata name of explicit interface names have spaces removed, compared to the name property.
  3. The length of names is limited to not exceed metadata restrictions.
(Inherited from ISymbol)
MetadataToken

Gets the metadata token associated with this symbol, or 0 if the symbol is not loaded from metadata.

(Inherited from ISymbol)
MightContainExtensionMethods

Determines if the assembly might contain extension methods. If false, the assembly does not contain extension methods.

Modules

Gets the modules in this assembly. (There must be at least one.) The first one is the main module that holds the assembly manifest.

Name

Gets the symbol name. Returns the empty string if unnamed.

(Inherited from ISymbol)
NamespaceNames

Gets the set of namespace names from this assembly.

OriginalDefinition

Gets the ISymbol for the original definition of the symbol. If this symbol is derived from another symbol, by type substitution for instance, this gets the original symbol, as it was defined in source or metadata.

(Inherited from ISymbol)
TypeNames

Gets the set of type identifiers from this assembly.

Methods

Accept(SymbolVisitor) (Inherited from ISymbol)
Accept<TArgument,TResult>(SymbolVisitor<TArgument,TResult>, TArgument) (Inherited from ISymbol)
Accept<TResult>(SymbolVisitor<TResult>) (Inherited from ISymbol)
Equals(ISymbol, SymbolEqualityComparer)

Determines if this symbol is equal to another, according to the rules of the provided SymbolEqualityComparer

(Inherited from ISymbol)
GetAttributes()

Gets the attributes for the symbol. Returns an empty IEnumerable<T> if there are no attributes.

(Inherited from ISymbol)
GetDocumentationCommentId()

Returns the Documentation Comment ID for the symbol, or null if the symbol doesn't support documentation comments.

(Inherited from ISymbol)
GetDocumentationCommentXml(CultureInfo, Boolean, CancellationToken)

Gets the XML (as text) for the comment associated with the symbol.

(Inherited from ISymbol)
GetForwardedTypes()

Returns type symbols for top-level (non-nested) types forwarded by this assembly.

GetMetadata()

If this symbol represents a metadata assembly returns the underlying AssemblyMetadata.

Otherwise, this returns null.

GetTypeByMetadataName(String)

Lookup a type within the assembly using the canonical CLR metadata name of the type.

GivesAccessTo(IAssemblySymbol)

Gets a value indicating whether this assembly gives toAssembly access to internal symbols

ResolveForwardedType(String)

Returns the type symbol for a forwarded type based its canonical CLR metadata name. The name should refer to a non-nested type. If type with this name is not forwarded, null is returned.

ToDisplayParts(SymbolDisplayFormat)

Convert a symbol to an array of string parts, each of which has a kind. Useful for colorizing the display string.

(Inherited from ISymbol)
ToDisplayString(SymbolDisplayFormat)

Converts the symbol to a string representation.

(Inherited from ISymbol)
ToMinimalDisplayParts(SemanticModel, Int32, SymbolDisplayFormat)

Convert a symbol to an array of string parts, each of which has a kind. May be tailored to a specific location in the source code. Useful for colorizing the display string.

(Inherited from ISymbol)
ToMinimalDisplayString(SemanticModel, Int32, SymbolDisplayFormat)

Convert a symbol to a string that can be displayed to the user. May be tailored to a specific location in the source code.

(Inherited from ISymbol)

Extension Methods

IsMustOverride(ISymbol)
IsNotOverridable(ISymbol)
IsOverridable(ISymbol)
IsOverrides(ISymbol)
IsShared(ISymbol)

Determines if symbol is Shared.

Applies to