InteractableOnHoldReceiver Constructors
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
InteractableOnHoldReceiver() |
Creates receiver that raises OnHold events |
InteractableOnHoldReceiver(UnityEvent) |
Creates receiver that raises OnHold events |
InteractableOnHoldReceiver()
Creates receiver that raises OnHold events
public:
InteractableOnHoldReceiver();
public InteractableOnHoldReceiver ();
Public Sub New ()
Applies to
InteractableOnHoldReceiver(UnityEvent)
Creates receiver that raises OnHold events
public:
InteractableOnHoldReceiver(UnityEngine::Events::UnityEvent ^ ev);
public InteractableOnHoldReceiver (UnityEngine.Events.UnityEvent ev);
new Microsoft.MixedReality.Toolkit.UI.InteractableOnHoldReceiver : UnityEngine.Events.UnityEvent -> Microsoft.MixedReality.Toolkit.UI.InteractableOnHoldReceiver
Public Sub New (ev As UnityEvent)
Parameters
- ev
- UnityEngine.Events.UnityEvent