RectangleLineDataProvider.GetPointInternal Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GetPointInternal(Int32) |
Get a point based on point index Point index will be pre-clamped |
GetPointInternal(Single) |
When we get interpolated points we subdivide the square so our sampling has more to work with |
GetPointInternal(Int32)
Get a point based on point index Point index will be pre-clamped
protected:
override UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected override UnityEngine.Vector3 GetPointInternal (int pointIndex);
override this.GetPointInternal : int -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (pointIndex As Integer) As Vector3
Parameters
- pointIndex
- Int32
Returns
UnityEngine.Vector3
Applies to
GetPointInternal(Single)
When we get interpolated points we subdivide the square so our sampling has more to work with
protected:
override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);
protected override UnityEngine.Vector3 GetPointInternal (float normalizedDistance);
override this.GetPointInternal : single -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (normalizedDistance As Single) As Vector3
Parameters
- normalizedDistance
- Single
Returns
UnityEngine.Vector3