MemoryManager<T>.CreateMemory Method
Definition
Important
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Overloads
CreateMemory(Int32) |
Returns a memory buffer consisting of a specified number of elements from the memory managed by the current memory manager. |
CreateMemory(Int32, Int32) |
Returns a memory buffer consisting of a specified number of elements starting at a specified offset from the memory managed by the current memory manager. |
CreateMemory(Int32)
- Source:
- MemoryManager.cs
- Source:
- MemoryManager.cs
- Source:
- MemoryManager.cs
Returns a memory buffer consisting of a specified number of elements from the memory managed by the current memory manager.
protected:
Memory<T> CreateMemory(int length);
protected Memory<T> CreateMemory (int length);
member this.CreateMemory : int -> Memory<'T>
Protected Function CreateMemory (length As Integer) As Memory(Of T)
Parameters
- length
- Int32
The number of elements in the memory buffer, starting at offset 0.
Returns
A memory buffer.
Applies to
CreateMemory(Int32, Int32)
- Source:
- MemoryManager.cs
- Source:
- MemoryManager.cs
- Source:
- MemoryManager.cs
Returns a memory buffer consisting of a specified number of elements starting at a specified offset from the memory managed by the current memory manager.
protected:
Memory<T> CreateMemory(int start, int length);
protected Memory<T> CreateMemory (int start, int length);
member this.CreateMemory : int * int -> Memory<'T>
Protected Function CreateMemory (start As Integer, length As Integer) As Memory(Of T)
Parameters
- start
- Int32
The offset to the element at which the returned memory buffer starts.
- length
- Int32
The number of elements to include in the returned memory buffer.
Returns
A memory buffer that consists of length
elements starting at offset start
.