PingReply.Address Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the address of the host that sends the Internet Control Message Protocol (ICMP) echo reply.
public:
property System::Net::IPAddress ^ Address { System::Net::IPAddress ^ get(); };
public System.Net.IPAddress Address { get; }
member this.Address : System.Net.IPAddress
Public ReadOnly Property Address As IPAddress
Property Value
An IPAddress containing the destination for the ICMP echo message.
Examples
The following code example sends an ICMP echo request synchronously and displays the value of this property.
void SimplePing()
{
Ping ^ pingSender = gcnew Ping;
PingReply ^ reply = pingSender->Send( "www.contoso.com" );
if ( reply->Status == IPStatus::Success )
{
Console::WriteLine( "Address: {0}", reply->Address->ToString() );
Console::WriteLine( "RoundTrip time: {0}", reply->RoundtripTime );
Console::WriteLine( "Time to live: {0}", reply->Options->Ttl );
Console::WriteLine( "Don't fragment: {0}", reply->Options->DontFragment );
Console::WriteLine( "Buffer size: {0}", reply->Buffer->Length );
}
else
{
Console::WriteLine( reply->Status );
}
}
public static void SimplePing ()
{
Ping pingSender = new Ping ();
PingReply reply = pingSender.Send ("www.contoso.com");
if (reply.Status == IPStatus.Success)
{
Console.WriteLine ("Address: {0}", reply.Address.ToString ());
Console.WriteLine ("RoundTrip time: {0}", reply.RoundtripTime);
Console.WriteLine ("Time to live: {0}", reply.Options.Ttl);
Console.WriteLine ("Don't fragment: {0}", reply.Options.DontFragment);
Console.WriteLine ("Buffer size: {0}", reply.Buffer.Length);
}
else
{
Console.WriteLine (reply.Status);
}
}
Remarks
The Address returned by any of the Send overloads can originate from a malicious remote computer. Do not connect to the remote computer using this address. Use DNS to determine the IP address of the machine to which you want to connect.