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Sve.StoreNonTemporal Method

Definition

Overloads

StoreNonTemporal(Vector<UInt32>, UInt32*, Vector<UInt32>)
StoreNonTemporal(Vector<UInt16>, UInt16*, Vector<UInt16>)
StoreNonTemporal(Vector<UInt64>, UInt64*, Vector<UInt64>)
StoreNonTemporal(Vector<Single>, Single*, Vector<Single>)
StoreNonTemporal(Vector<SByte>, SByte*, Vector<SByte>)
StoreNonTemporal(Vector<Int64>, Int64*, Vector<Int64>)
StoreNonTemporal(Vector<Int32>, Int32*, Vector<Int32>)
StoreNonTemporal(Vector<Int16>, Int16*, Vector<Int16>)
StoreNonTemporal(Vector<Double>, Double*, Vector<Double>)
StoreNonTemporal(Vector<Byte>, Byte*, Vector<Byte>)

StoreNonTemporal(Vector<UInt32>, UInt32*, Vector<UInt32>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> data);
public static void StoreNonTemporal (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> data);
static member StoreNonTemporal : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*
data
Vector<UInt32>

Applies to

StoreNonTemporal(Vector<UInt16>, UInt16*, Vector<UInt16>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, System::Numerics::Vector<System::UInt16> data);
public static void StoreNonTemporal (System.Numerics.Vector<ushort> mask, ushort* address, System.Numerics.Vector<ushort> data);
static member StoreNonTemporal : System.Numerics.Vector<uint16> * nativeptr<uint16> * System.Numerics.Vector<uint16> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*
data
Vector<UInt16>

Applies to

StoreNonTemporal(Vector<UInt64>, UInt64*, Vector<UInt64>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> data);
public static void StoreNonTemporal (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> data);
static member StoreNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
data
Vector<UInt64>

Applies to

StoreNonTemporal(Vector<Single>, Single*, Vector<Single>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<float> data);
public static void StoreNonTemporal (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<float> data);
static member StoreNonTemporal : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<single> -> unit

Parameters

mask
Vector<Single>
address
Single*
data
Vector<Single>

Applies to

StoreNonTemporal(Vector<SByte>, SByte*, Vector<SByte>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<System::SByte> mask, System::SByte* address, System::Numerics::Vector<System::SByte> data);
public static void StoreNonTemporal (System.Numerics.Vector<sbyte> mask, sbyte* address, System.Numerics.Vector<sbyte> data);
static member StoreNonTemporal : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * System.Numerics.Vector<sbyte> -> unit

Parameters

mask
Vector<SByte>
address
SByte*
data
Vector<SByte>

Applies to

StoreNonTemporal(Vector<Int64>, Int64*, Vector<Int64>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> data);
public static void StoreNonTemporal (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> data);
static member StoreNonTemporal : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
data
Vector<Int64>

Applies to

StoreNonTemporal(Vector<Int32>, Int32*, Vector<Int32>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> data);
public static void StoreNonTemporal (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> data);
static member StoreNonTemporal : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int32*
data
Vector<Int32>

Applies to

StoreNonTemporal(Vector<Int16>, Int16*, Vector<Int16>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<short> mask, short* address, System::Numerics::Vector<short> data);
public static void StoreNonTemporal (System.Numerics.Vector<short> mask, short* address, System.Numerics.Vector<short> data);
static member StoreNonTemporal : System.Numerics.Vector<int16> * nativeptr<int16> * System.Numerics.Vector<int16> -> unit

Parameters

mask
Vector<Int16>
address
Int16*
data
Vector<Int16>

Applies to

StoreNonTemporal(Vector<Double>, Double*, Vector<Double>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<double> data);
public static void StoreNonTemporal (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<double> data);
static member StoreNonTemporal : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
data
Vector<Double>

Applies to

StoreNonTemporal(Vector<Byte>, Byte*, Vector<Byte>)

public:
 static void StoreNonTemporal(System::Numerics::Vector<System::Byte> mask, System::Byte* address, System::Numerics::Vector<System::Byte> data);
public static void StoreNonTemporal (System.Numerics.Vector<byte> mask, byte* address, System.Numerics.Vector<byte> data);
static member StoreNonTemporal : System.Numerics.Vector<byte> * nativeptr<byte> * System.Numerics.Vector<byte> -> unit

Parameters

mask
Vector<Byte>
address
Byte*
data
Vector<Byte>

Applies to