Avx10v1.AlignRight64 Method
Definition
Important
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Overloads
AlignRight64(Vector256<UInt64>, Vector256<UInt64>, Byte) |
__m256i _mm256_alignr_epi64 (__m256i a, __m256i b, const int count) VALIGNQ ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8 |
AlignRight64(Vector256<Int64>, Vector256<Int64>, Byte) |
__m256i _mm256_alignr_epi64 (__m256i a, __m256i b, const int count) VALIGNQ ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8 |
AlignRight64(Vector128<UInt64>, Vector128<UInt64>, Byte) |
__m128i _mm_alignr_epi64 (__m128i a, __m128i b, const int count) VALIGNQ xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst, imm8 |
AlignRight64(Vector128<Int64>, Vector128<Int64>, Byte) |
__m128i _mm_alignr_epi64 (__m128i a, __m128i b, const int count) VALIGNQ xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst, imm8 |
AlignRight64(Vector256<UInt64>, Vector256<UInt64>, Byte)
__m256i _mm256_alignr_epi64 (__m256i a, __m256i b, const int count)
VALIGNQ ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> AlignRight64(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<ulong> AlignRight64 (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte mask);
static member AlignRight64 : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * byte -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function AlignRight64 (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Byte) As Vector256(Of ULong)
Parameters
- mask
- Byte
Returns
Applies to
AlignRight64(Vector256<Int64>, Vector256<Int64>, Byte)
__m256i _mm256_alignr_epi64 (__m256i a, __m256i b, const int count)
VALIGNQ ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<long> AlignRight64(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<long> AlignRight64 (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte mask);
static member AlignRight64 : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * byte -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function AlignRight64 (left As Vector256(Of Long), right As Vector256(Of Long), mask As Byte) As Vector256(Of Long)
Parameters
- mask
- Byte
Returns
Applies to
AlignRight64(Vector128<UInt64>, Vector128<UInt64>, Byte)
__m128i _mm_alignr_epi64 (__m128i a, __m128i b, const int count)
VALIGNQ xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> AlignRight64(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<ulong> AlignRight64 (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, byte mask);
static member AlignRight64 : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * byte -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function AlignRight64 (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Byte) As Vector128(Of ULong)
Parameters
- mask
- Byte
Returns
Applies to
AlignRight64(Vector128<Int64>, Vector128<Int64>, Byte)
__m128i _mm_alignr_epi64 (__m128i a, __m128i b, const int count)
VALIGNQ xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<long> AlignRight64(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<long> AlignRight64 (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, byte mask);
static member AlignRight64 : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * byte -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function AlignRight64 (left As Vector128(Of Long), right As Vector128(Of Long), mask As Byte) As Vector128(Of Long)
Parameters
- mask
- Byte