ISerializationSurrogate.SetObjectData Method
Definition
Important
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Populates the object using the information in the SerializationInfo.
public:
System::Object ^ SetObjectData(System::Object ^ obj, System::Runtime::Serialization::SerializationInfo ^ info, System::Runtime::Serialization::StreamingContext context, System::Runtime::Serialization::ISurrogateSelector ^ selector);
public object SetObjectData (object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector? selector);
public object SetObjectData (object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector selector);
[System.Security.SecurityCritical]
public object SetObjectData (object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context, System.Runtime.Serialization.ISurrogateSelector selector);
abstract member SetObjectData : obj * System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext * System.Runtime.Serialization.ISurrogateSelector -> obj
[<System.Security.SecurityCritical>]
abstract member SetObjectData : obj * System.Runtime.Serialization.SerializationInfo * System.Runtime.Serialization.StreamingContext * System.Runtime.Serialization.ISurrogateSelector -> obj
Public Function SetObjectData (obj As Object, info As SerializationInfo, context As StreamingContext, selector As ISurrogateSelector) As Object
Parameters
- obj
- Object
The object to populate.
- info
- SerializationInfo
The information to populate the object.
- context
- StreamingContext
The source from which the object is deserialized.
- selector
- ISurrogateSelector
The surrogate selector where the search for a compatible surrogate begins.
Returns
The populated deserialized object.
- Attributes
Exceptions
The caller does not have the required permission.
Remarks
The SetObjectData method is called during deserialization. With this method, you can take the empty Object obj
that has already been created, and enter SerializationInfo info
data into that object. Constructors are not invoked during deserialization of information and reconstruction of the object.