Rect3D.Offset Method
Definition
Important
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Gets or sets an offset value by which the location of a Rect3D is translated.
Overloads
Offset(Rect3D, Double, Double, Double) |
Gets or sets an offset value by which the location of a Rect3D is translated. |
Offset(Double, Double, Double) |
Gets or sets an offset value by which the location of a Rect3D is translated. |
Offset(Vector3D) |
Sets the offset translation of the Rect3D to the provided value, specified as a Vector3D. |
Offset(Rect3D, Vector3D) |
Gets or sets an offset value by which the location of a Rect3D is translated. |
Offset(Rect3D, Double, Double, Double)
Gets or sets an offset value by which the location of a Rect3D is translated.
public:
static System::Windows::Media::Media3D::Rect3D Offset(System::Windows::Media::Media3D::Rect3D rect, double offsetX, double offsetY, double offsetZ);
public static System.Windows.Media.Media3D.Rect3D Offset (System.Windows.Media.Media3D.Rect3D rect, double offsetX, double offsetY, double offsetZ);
static member Offset : System.Windows.Media.Media3D.Rect3D * double * double * double -> System.Windows.Media.Media3D.Rect3D
Public Shared Function Offset (rect As Rect3D, offsetX As Double, offsetY As Double, offsetZ As Double) As Rect3D
Parameters
- rect
- Rect3D
Rect3D to be translated.
- offsetX
- Double
Offset along the X axis.
- offsetY
- Double
Offset along the Y axis.
- offsetZ
- Double
Offset along the Z axis.
Returns
A Rect3D value that represents the result of the offset.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
Offset(Double, Double, Double)
Gets or sets an offset value by which the location of a Rect3D is translated.
public:
void Offset(double offsetX, double offsetY, double offsetZ);
public void Offset (double offsetX, double offsetY, double offsetZ);
member this.Offset : double * double * double -> unit
Public Sub Offset (offsetX As Double, offsetY As Double, offsetZ As Double)
Parameters
- offsetX
- Double
Offset along the X axis.
- offsetY
- Double
Offset along the Y axis.
- offsetZ
- Double
Offset along the Z axis.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Note that calling the Offset method will only have an effect if you can change the X, Y, and Z properties directly. Because Rect3D is a value type, if you reference a Rect3D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling Offset on the property or indexer will not change the underlying object. If you want to change the value of a Rect3D that is referenced as a property or indexer, create a new Rect3D, modify its fields, and then assign the Rect3D back to the property or indexer.
Applies to
Offset(Vector3D)
public:
void Offset(System::Windows::Media::Media3D::Vector3D offsetVector);
public void Offset (System.Windows.Media.Media3D.Vector3D offsetVector);
member this.Offset : System.Windows.Media.Media3D.Vector3D -> unit
Public Sub Offset (offsetVector As Vector3D)
Parameters
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Note that calling the Offset method will only have an effect if you can change the X, Y, and Z properties directly. Because Rect3D is a value type, if you reference a Rect3D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling Offset on the property or indexer will not change the underlying object. If you want to change the value of a Rect3D that is referenced as a property or indexer, create a new Rect3D, modify its fields, and then assign the Rect3D back to the property or indexer.
Applies to
Offset(Rect3D, Vector3D)
Gets or sets an offset value by which the location of a Rect3D is translated.
public:
static System::Windows::Media::Media3D::Rect3D Offset(System::Windows::Media::Media3D::Rect3D rect, System::Windows::Media::Media3D::Vector3D offsetVector);
public static System.Windows.Media.Media3D.Rect3D Offset (System.Windows.Media.Media3D.Rect3D rect, System.Windows.Media.Media3D.Vector3D offsetVector);
static member Offset : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Rect3D
Public Shared Function Offset (rect As Rect3D, offsetVector As Vector3D) As Rect3D
Parameters
Returns
A Rect3D value that represents the result of the offset.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.