Rect3D.Union Method
Definition
Important
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Overloads
Union(Rect3D, Rect3D) |
Returns a new instance of Rect3D that represents the union of two Rect3D objects. |
Union(Point3D) |
Updates a specified Rect3D to reflect the union of that Rect3D and a specified Point3D. |
Union(Rect3D) |
Updates a specified Rect3D to reflect the union of that Rect3D and a second specified Rect3D. |
Union(Rect3D, Point3D) |
Returns a new Rect3D that represents the union of a Rect3D, and a specified Point3D. |
Union(Rect3D, Rect3D)
public:
static System::Windows::Media::Media3D::Rect3D Union(System::Windows::Media::Media3D::Rect3D rect1, System::Windows::Media::Media3D::Rect3D rect2);
public static System.Windows.Media.Media3D.Rect3D Union (System.Windows.Media.Media3D.Rect3D rect1, System.Windows.Media.Media3D.Rect3D rect2);
static member Union : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Rect3D -> System.Windows.Media.Media3D.Rect3D
Public Shared Function Union (rect1 As Rect3D, rect2 As Rect3D) As Rect3D
Parameters
Returns
A Rect3D value that represents the result of the union of rect1
and rect2
.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
Union(Point3D)
public:
void Union(System::Windows::Media::Media3D::Point3D point);
public void Union (System.Windows.Media.Media3D.Point3D point);
member this.Union : System.Windows.Media.Media3D.Point3D -> unit
Public Sub Union (point As Point3D)
Parameters
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
Union(Rect3D)
public:
void Union(System::Windows::Media::Media3D::Rect3D rect);
public void Union (System.Windows.Media.Media3D.Rect3D rect);
member this.Union : System.Windows.Media.Media3D.Rect3D -> unit
Public Sub Union (rect As Rect3D)
Parameters
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
Union(Rect3D, Point3D)
public:
static System::Windows::Media::Media3D::Rect3D Union(System::Windows::Media::Media3D::Rect3D rect, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Rect3D Union (System.Windows.Media.Media3D.Rect3D rect, System.Windows.Media.Media3D.Point3D point);
static member Union : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Rect3D
Public Shared Function Union (rect As Rect3D, point As Point3D) As Rect3D
Parameters
Returns
Result of the union of rect
and point
.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.