AudioFrame Class
Definition
Important
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Represents a single frame of audio data.
public ref class AudioFrame sealed : IClosable
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.IAudioFrameFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioFrame final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.IAudioFrameFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class AudioFrame final : IClosable
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.IAudioFrameFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioFrame : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.IAudioFrameFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class AudioFrame : System.IDisposable
function AudioFrame(capacity)
Public NotInheritable Class AudioFrame
Implements IDisposable
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
An audio frame typically contains multiple audio samples. Access the audio data by calling LockBuffer which returns an AudioBuffer.
Constructors
AudioFrame(UInt32) |
Initializes a new instance of the AudioFrame class. |
Properties
Duration |
Gets or sets the duration of the audio frame. |
ExtendedProperties |
Gets the extended property set which enables getting and setting properties on the AudioFrame. |
IsDiscontinuous |
Gets or sets a value that indicates whether an audio frame is the first frame after a gap in the stream. |
IsReadOnly |
Gets a value indicating whether the audio frame is read-only. |
RelativeTime |
Gets or sets the relative time of the frame within the audio stream. |
SystemRelativeTime |
Gets or sets a timestamp that is relative to the system and is correlatable across multiple media sources on the same device. |
Type |
Gets a string indicating the type of audio data the audio frame contains. |
Methods
Close() |
Disposes of the object and associated resources. |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
LockBuffer(AudioBufferAccessMode) |
Gets a AudioBuffer object that allows you to operate directly on the frame's audio data. |