ScenePbrMaterial Class
Definition
Important
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Represents a material that uses Physically Based Rendering (PBR).
public ref class ScenePbrMaterial : SceneMaterial
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ScenePbrMaterial : SceneMaterial
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public class ScenePbrMaterial : SceneMaterial
Public Class ScenePbrMaterial
Inherits SceneMaterial
- Inheritance
- Derived
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Properties
AlphaCutoff |
Gets or sets the alpha cutoff for the material. |
AlphaMode |
Gets or sets the alpha mode for the material. |
Comment |
A string to associate with the CompositionObject. (Inherited from CompositionObject) |
Compositor |
The Compositor used to create this CompositionObject. (Inherited from CompositionObject) |
Dispatcher |
The dispatcher for the CompositionObject. (Inherited from CompositionObject) |
DispatcherQueue |
Gets the DispatcherQueue for the CompostionObject. (Inherited from CompositionObject) |
EmissiveFactor |
Gets or sets the material's emissive value. |
EmissiveInput |
Gets or sets the input for the material's emissive value. |
ImplicitAnimations |
The collection of implicit animations attached to this object. (Inherited from CompositionObject) |
IsDoubleSided |
Gets or sets a value that indicates whether the material has two sides. |
NormalInput |
Gets or sets the input for material's normal. |
NormalScale |
Gets or sets the normal scale for the material. |
OcclusionInput |
Gets or sets the input for the material's occlusion. |
OcclusionStrength |
Gets or sets the occlusion strength. |
Properties |
The collection of properties associated with the CompositionObject. (Inherited from CompositionObject) |
Methods
Close() |
Closes the CompositionObject and releases system resources. (Inherited from CompositionObject) |
ConnectAnimation(String, CompositionAnimation) |
Connects and animation. (Inherited from CompositionObject) |
DisconnectAnimation(String) |
Disconnects an animation. (Inherited from CompositionObject) |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from CompositionObject) |
PopulatePropertyInfo(String, AnimationPropertyInfo) |
Defines a property that can be animated. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation, AnimationController) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimation(String, CompositionAnimation) |
Connects an animation with the specified property of the object and starts the animation. (Inherited from CompositionObject) |
StartAnimationGroup(ICompositionAnimationBase) |
Starts an animation group. The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object. (Inherited from CompositionObject) |
StopAnimation(String) |
Disconnects an animation from the specified property and stops the animation. (Inherited from CompositionObject) |
StopAnimationGroup(ICompositionAnimationBase) |
Stops an animation group. (Inherited from CompositionObject) |
TryGetAnimationController(String) |
Returns an AnimationController for the animation running on the specified property. (Inherited from CompositionObject) |