PointAnimation Class
Definition
Important
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public ref class PointAnimation sealed : Timeline
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class PointAnimation final : Timeline
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class PointAnimation final : Timeline
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class PointAnimation : Timeline
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PointAnimation : Timeline
Public NotInheritable Class PointAnimation
Inherits Timeline
<PointAnimation .../>
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Examples
The following example shows how to use the PointAnimation to animate the Center property of an EllipseGeometry.
// Start the animation when the object loads
void SampleApp::Page::Start_Animation(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
myStoryboard->Begin();
}
<Canvas Width="450" Height="350">
<Canvas.Resources>
<Storyboard x:Name="myStoryboard">
<!-- Animate the center point of the ellipse from 100 X, 300 Y
to 400 X, 100 Y over 5 seconds. -->
<PointAnimation
Storyboard.TargetProperty="Center"
Storyboard.TargetName="MyAnimatedEllipseGeometry"
Duration="0:0:5"
From="100,300"
To="400,100"
RepeatBehavior="Forever" EnableDependentAnimation="True"/>
</Storyboard>
</Canvas.Resources>
<Path Fill="Blue" Loaded="Start_Animation">
<Path.Data>
<!-- Describes an ellipse. -->
<EllipseGeometry x:Name="MyAnimatedEllipseGeometry"
Center="200,100" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Canvas>
// Start the animation when the object loads
private void Start_Animation(object sender, RoutedEventArgs e)
{
myStoryboard.Begin();
}
' Start the animation when the object loads
Private Sub Start_Animation(ByVal sender As Object, ByVal e As EventArgs)
myStoryboard.Begin()
End Sub
Remarks
Use PointAnimation to animate the property value of any dependency property that is of type Point.
Linear interpolation for a Point means that X and Y values are treated as a number and the interpolation is simply a mathematical operation.
Sometimes you'll need to use indirect property targeting in order to target a sub-property of another object that's the value of a property on the target. For example, in order to animate parts of a PathGeometry, you need to reference some of the intermediate object-property values, until the last step in the indirect property path is truly a Point value. For more info on indirect property targeting and other storyboarded animation concepts, see Storyboarded animations or Property-path syntax.
A PointAnimation typically has at least one of the From, By or To properties set, but never all three.
- From only: The animation progresses from the value specified by the From property to the base value of the property being animated.
- From and To: The animation progresses from the value specified by the From property to the value specified by the To property.
- From and By: The animation progresses from the value specified by the From property to the value specified by the sum of the From and By properties.
- To only: The animation progresses from the animated property's base value or a previous animation's output value to the value specified by the To property.
- By only: The animation progresses from the base value of the property being animated or a previous animation's output value to the sum of that value and the value specified by the By property.
The From, By or To properties of a PointAnimation aren't a Point value. Instead these are a Nullable for Point. The default value for these is null, not an uninitialized structure. That null value is how the animation system distinguishes that you haven't specifically set a value. Visual C++ component extensions (C++/CX) doesn't have a Nullable type, so it uses IReference instead.
Constructors
PointAnimation() |
Initializes a new instance of the PointAnimation class. |
Properties
AutoReverse |
Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration. (Inherited from Timeline) |
BeginTime |
Gets or sets the time at which this Timeline should begin. (Inherited from Timeline) |
By |
Gets or sets the total amount by which the animation changes its starting value. |
ByProperty |
Identifies the By dependency property. |
Dispatcher |
Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. (Inherited from DependencyObject) |
Duration |
Gets or sets the length of time for which this timeline plays, not counting repetitions. (Inherited from Timeline) |
EasingFunction |
Gets or sets the easing function you are applying to the animation. |
EasingFunctionProperty |
Identifies the EasingFunction dependency property. |
EnableDependentAnimation |
Gets or sets a value that declares whether animated properties that are considered dependent animations should be permitted to use this animation declaration. |
EnableDependentAnimationProperty |
Identifies the EnableDependentAnimation dependency property. |
FillBehavior |
Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period. (Inherited from Timeline) |
From |
Gets or sets the animation's starting value. |
FromProperty |
Identifies the From dependency property. |
RepeatBehavior |
Gets or sets the repeating behavior of this timeline. (Inherited from Timeline) |
SpeedRatio |
Gets or sets the rate, relative to its parent, at which time progresses for this Timeline. (Inherited from Timeline) |
To |
Gets or sets the animation's ending value. |
ToProperty |
Identifies the To dependency property. |
Methods
ClearValue(DependencyProperty) |
Clears the local value of a dependency property. (Inherited from DependencyObject) |
GetAnimationBaseValue(DependencyProperty) |
Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject) |
GetValue(DependencyProperty) |
Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject) |
ReadLocalValue(DependencyProperty) |
Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject) |
RegisterPropertyChangedCallback(DependencyProperty, DependencyPropertyChangedCallback) |
Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance. (Inherited from DependencyObject) |
SetValue(DependencyProperty, Object) |
Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject) |
UnregisterPropertyChangedCallback(DependencyProperty, Int64) |
Cancels a change notification that was previously registered by calling RegisterPropertyChangedCallback. (Inherited from DependencyObject) |
Events
Completed |
Occurs when the Storyboard object has completed playing. (Inherited from Timeline) |