TimelineCollection Class
Definition
Important
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Represents a collection of Timeline objects (specific type animations). A TimelineCollection is the value of the Storyboard.Children property.
public ref class TimelineCollection sealed : IIterable<Timeline ^>, IVector<Timeline ^>
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TimelineCollection final : IIterable<Timeline>, IVector<Timeline>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class TimelineCollection final : IIterable<Timeline>, IVector<Timeline>
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TimelineCollection : IEnumerable<Timeline>, IList<Timeline>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class TimelineCollection : IEnumerable<Timeline>, IList<Timeline>
Public NotInheritable Class TimelineCollection
Implements IEnumerable(Of Timeline), IList(Of Timeline)
<Storyboard ...>
oneOrMoreChildTimelines
</Storyboard>
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Enumerating the collection in C# or Microsoft Visual Basic
A TimelineCollection is enumerable, so you can use language-specific syntax such as foreach in C# to enumerate the items in the collection. The compiler does the type-casting for you and you won't need to cast to IEnumerable<Timeline>
explicitly. If you do need to cast explicitly, for example if you want to call GetEnumerator, cast to IEnumerable<T> with a Timeline constraint.
Constructors
TimelineCollection() |
Initializes a new instance of the TimelineCollection class. |
Properties
Size |
Gets the size (count) of the collection. |
Methods
Append(Timeline) |
Adds a new item to the collection. |
Clear() |
Removes all items from the collection. |
First() |
Returns the iterator for iteration over the items in the collection. |
GetAt(UInt32) |
Returns the Timeline located at the specified index. |
GetMany(UInt32, Timeline[]) |
Retrieves multiple elements in a single pass through the iterator. |
GetView() |
Gets an immutable view into the collection. |
IndexOf(Timeline, UInt32) |
Retrieves the index of the specified item. |
InsertAt(UInt32, Timeline) |
Inserts the specified item at the specified index. |
RemoveAt(UInt32) |
Removes the item at the specified index. |
RemoveAtEnd() |
Removes the last item in the collection. |
ReplaceAll(Timeline[]) |
Initially clears the collection, then inserts the provided array as new items. |
SetAt(UInt32, Timeline) |
Sets the value at the specified index to the Timeline value specified. |