H264Complexity Struct
Definition
Important
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Tells the encoder how to choose its encoding settings. The default value is Balanced.
public readonly struct H264Complexity : IEquatable<Azure.ResourceManager.Media.Models.H264Complexity>
type H264Complexity = struct
Public Structure H264Complexity
Implements IEquatable(Of H264Complexity)
- Inheritance
-
H264Complexity
- Implements
Constructors
H264Complexity(String) |
Initializes a new instance of H264Complexity. |
Properties
Balanced |
Tells the encoder to use settings that achieve a balance between speed and quality. |
Quality |
Tells the encoder to use settings that are optimized to produce higher quality output at the expense of slower overall encode time. |
Speed |
Tells the encoder to use settings that are optimized for faster encoding. Quality is sacrificed to decrease encoding time. |
Methods
Equals(H264Complexity) |
Indicates whether the current object is equal to another object of the same type. |
ToString() |
Returns the fully qualified type name of this instance. |
Operators
Equality(H264Complexity, H264Complexity) |
Determines if two H264Complexity values are the same. |
Implicit(String to H264Complexity) |
Converts a string to a H264Complexity. |
Inequality(H264Complexity, H264Complexity) |
Determines if two H264Complexity values are not the same. |
Applies to
Azure SDK for .NET