Breakpoint2.Name Property
Definition
Important
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Sets or returns the name of the breakpoint.
public:
property System::String ^ default { System::String ^ get(); void set(System::String ^ value); };
public:
property Platform::String ^ default { Platform::String ^ get(); void set(Platform::String ^ value); };
[System.Runtime.InteropServices.DispId(0)]
public string this { [System.Runtime.InteropServices.DispId(0)] get; [System.Runtime.InteropServices.DispId(0)] set; }
[<System.Runtime.InteropServices.DispId(0)>]
[<get: System.Runtime.InteropServices.DispId(0)>]
[<set: System.Runtime.InteropServices.DispId(0)>]
member this.Name : string with get, set
Default Public Property Name As String
Property Value
A string containing the name of the breakpoint.
Implements
- Attributes
Examples
The following example demonstrates how to use the Name property.
public static void Name(EnvDTE80.DTE2 dte)
{
// Setup debug Output window.
Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
w.Visible = true;
OutputWindow ow = (OutputWindow)w.Object;
OutputWindowPane owp = ow.OutputWindowPanes.Add("Name property: ");
owp.Activate();
EnvDTE80.Debugger2 debugger = (EnvDTE80.Debugger2)dte.Debugger;
owp.OutputString("HitCountTarget: " +
debugger.Breakpoints.Item(1).HitCountTarget);
owp.OutputString("\nHitCountType: " +
debugger.Breakpoints.Item(1).HitCountType);
owp.OutputString("\nLocationType: " +
debugger.Breakpoints.Item(1).LocationType);
owp.OutputString("\nName: " + debugger.Breakpoints.Item(1).Name);
debugger.Breakpoints.Item(1).Tag = "My Breakpoint";
owp.OutputString("\nTag: " + debugger.Breakpoints.Item(1).Tag);
owp.OutputString("\nType: " + debugger.Breakpoints.Item(1).Type);
}