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Audio Constructors

Definition

Overloads

Audio()

Initializes a new instance of the Audio class.

Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)

Initializes a new instance of the Audio class.

Audio()

Initializes a new instance of the Audio class.

public Audio ();
Public Sub New ()

Applies to

Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)

Initializes a new instance of the Audio class.

public Audio (string label = default, int? channels = default, int? samplingRate = default, int? bitrate = default);
new Microsoft.Azure.Management.Media.Models.Audio : string * Nullable<int> * Nullable<int> * Nullable<int> -> Microsoft.Azure.Management.Media.Models.Audio
Public Sub New (Optional label As String = Nothing, Optional channels As Nullable(Of Integer) = Nothing, Optional samplingRate As Nullable(Of Integer) = Nothing, Optional bitrate As Nullable(Of Integer) = Nothing)

Parameters

label
String

An optional label for the codec. The label can be used to control muxing behavior.

channels
Nullable<Int32>

The number of channels in the audio.

samplingRate
Nullable<Int32>

The sampling rate to use for encoding in hertz.

bitrate
Nullable<Int32>

The bitrate, in bits per second, of the output encoded audio.

Applies to