ExtensionServiceCreator.IsValidFolder Method
Definition
Important
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Overloads
IsValidFolder(String) |
Returns true if the folder path string supplied is a valid location in the Unity project, false otherwise |
IsValidFolder(Object) |
Returns true if the folder path supplied by Folder object is a valid location in the Unity project, false otherwise |
IsValidFolder(String)
Returns true if the folder path string supplied is a valid location in the Unity project, false otherwise
public:
bool IsValidFolder(System::String ^ folderPath);
public bool IsValidFolder (string folderPath);
member this.IsValidFolder : string -> bool
Public Function IsValidFolder (folderPath As String) As Boolean
Parameters
- folderPath
- String
Returns
Applies to
IsValidFolder(Object)
Returns true if the folder path supplied by Folder object is a valid location in the Unity project, false otherwise
public:
bool IsValidFolder(UnityEngine::Object ^ folder);
public bool IsValidFolder (UnityEngine.Object folder);
member this.IsValidFolder : UnityEngine.Object -> bool
Public Function IsValidFolder (folder As Object) As Boolean
Parameters
- folder
- UnityEngine.Object