SceneInfoDrawer.GetPropertyHeight Method
Definition
Important
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Overloads
GetPropertyHeight(Boolean) | |
GetPropertyHeight(SerializedProperty, GUIContent) |
GetPropertyHeight(Boolean)
public:
static float GetPropertyHeight(bool drawTagProperty);
public static float GetPropertyHeight (bool drawTagProperty);
static member GetPropertyHeight : bool -> single
Public Shared Function GetPropertyHeight (drawTagProperty As Boolean) As Single
Parameters
- drawTagProperty
- Boolean
Returns
Applies to
GetPropertyHeight(SerializedProperty, GUIContent)
public:
override float GetPropertyHeight(UnityEditor::SerializedProperty ^ property, UnityEngine::GUIContent ^ label);
public override float GetPropertyHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label);
override this.GetPropertyHeight : UnityEditor.SerializedProperty * UnityEngine.GUIContent -> single
Public Overrides Function GetPropertyHeight (property As SerializedProperty, label As GUIContent) As Single
Parameters
- property
- UnityEditor.SerializedProperty
- label
- UnityEngine.GUIContent