NonNativeKeyboard.RepositionKeyboard Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
RepositionKeyboard(Vector3, Single) |
Function to reposition the Keyboard based on target position and vertical offset |
RepositionKeyboard(Transform, BoxCollider, Single) |
Function to reposition the keyboard based on target transform and collider information |
RepositionKeyboard(Vector3, Single)
Function to reposition the Keyboard based on target position and vertical offset
public void RepositionKeyboard (UnityEngine.Vector3 kbPos, float verticalOffset = 0);
member this.RepositionKeyboard : UnityEngine.Vector3 * single -> unit
Public Sub RepositionKeyboard (kbPos As Vector3, Optional verticalOffset As Single = 0)
Parameters
- kbPos
- UnityEngine.Vector3
World position for keyboard
- verticalOffset
- Single
Optional vertical offset of keyboard
Applies to
RepositionKeyboard(Transform, BoxCollider, Single)
Function to reposition the keyboard based on target transform and collider information
public void RepositionKeyboard (UnityEngine.Transform objectTransform, UnityEngine.BoxCollider aCollider = default, float verticalOffset = 0);
member this.RepositionKeyboard : UnityEngine.Transform * UnityEngine.BoxCollider * single -> unit
Public Sub RepositionKeyboard (objectTransform As Transform, Optional aCollider As BoxCollider = Nothing, Optional verticalOffset As Single = 0)
Parameters
- objectTransform
- UnityEngine.Transform
Transform of target object to remain relative to
- aCollider
- UnityEngine.BoxCollider
Optional collider information for offset placement
- verticalOffset
- Single
Optional vertical offset from the target