WindowsMixedRealityGGVHand Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A Windows Mixed Reality GGV (Gaze, Gesture, and Voice) hand instance.
public ref class WindowsMixedRealityGGVHand : Microsoft::MixedReality::Toolkit::WindowsMixedReality::Input::BaseWindowsMixedRealitySource
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class WindowsMixedRealityGGVHand : Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.BaseWindowsMixedRealitySource
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)]
public class WindowsMixedRealityGGVHand : Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.BaseWindowsMixedRealitySource
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type WindowsMixedRealityGGVHand = class
inherit BaseWindowsMixedRealitySource
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)>]
type WindowsMixedRealityGGVHand = class
inherit BaseWindowsMixedRealitySource
Public Class WindowsMixedRealityGGVHand
Inherits BaseWindowsMixedRealitySource
- Inheritance
- Attributes
Constructors
WindowsMixedRealityGGVHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[]) |
Properties
AngularVelocity | (Inherited from BaseController) |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from BaseController) |
DefaultInteractions |
The GGV hand default interactions. |
DefaultInteractions |
The default interactions for this controller. (Inherited from BaseController) |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. (Inherited from BaseWindowsMixedRealitySource) |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. (Inherited from BaseWindowsMixedRealitySource) |
Definition |
Represents the archetypal definition of what this controller supports and can perform. (Inherited from BaseController) |
Enabled |
Is the controller enabled? (Inherited from BaseController) |
InputSource |
The registered Input Source for this controller (Inherited from BaseController) |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions (Inherited from BaseController) |
IsInPointingPose |
Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses. (Inherited from BaseController) |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. (Inherited from BaseController) |
IsPositionAvailable |
Indicates that this controller is currently providing position data. (Inherited from BaseController) |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. (Inherited from BaseController) |
LastSourceStateReading |
The last updated source state reading for this Windows Mixed Reality Source. (Inherited from BaseWindowsMixedRealitySource) |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. (Inherited from BaseController) |
Velocity | (Inherited from BaseController) |
Visualizer | (Inherited from BaseController) |
Methods
AssignControllerMappings(MixedRealityInteractionMapping[]) |
Load the Interaction mappings for this controller from the configured Controller Mapping profile (Inherited from BaseController) |
SetupConfiguration(Type, InputSourceType) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupConfiguration(Type) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupDefaultInteractions() |
Assign the default interactions based on this controller's handedness, if necessary. (Inherited from BaseController) |
SetupDefaultInteractions(Handedness) |
Obsolete.
Assign the default interactions based on controller handedness, if necessary. (Inherited from BaseController) |
TryAddControllerModelToSceneHierarchy(GameObject) | (Inherited from BaseController) |
TryRenderControllerModel(Type, InputSourceType) |
Try to render a controller model for this controller from the visualization profile. (Inherited from BaseController) |
UpdateController(InteractionSourceState) |
Update the source data from the provided platform state. (Inherited from BaseWindowsMixedRealitySource) |
UpdateSixDofData(InteractionSourceState) | (Inherited from BaseWindowsMixedRealitySource) |
UpdateVelocity(InteractionSourceState) | (Inherited from BaseWindowsMixedRealitySource) |