VCFileCodeModel.AddFunction Method
Definition
Important
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Creates a new function code construct and inserts the code in the correct location.
EnvDTE::CodeFunction AddFunction(std::wstring const & Name, EnvDTE::vsCMFunction Kind, winrt::Windows::Foundation::IInspectable const & Type, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(10)]
public EnvDTE.CodeFunction AddFunction (string Name, EnvDTE.vsCMFunction Kind, object Type, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(10)>]
abstract member AddFunction : string * EnvDTE.vsCMFunction * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeFunction
Public Function AddFunction (Name As String, Kind As vsCMFunction, Type As Object, Optional Position As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeFunction
Parameters
- Name
- String
Required. The name of the new function.
- Kind
- vsCMFunction
Required. The vsCMFunction constant indicating the type of function, such as whether the function is a property-get, a method, and so forth.
- Type
- Object
Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.If the value is a Long data type, then AddFunction(String, vsCMFunction, Object, Object, vsCMAccess) indicates the element after which to add the new element.Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
Returns
A CodeFunction object.
Implements
- Attributes