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Matrix3d.Rotate Method

Definition

Overloads

Rotate(Matrix3d, Double, Matrix3d)
Rotate(Double, Matrix3d)
Rotate(Double)

Rotate(Matrix3d, Double, Matrix3d)

public static void Rotate (ref OpenTK.Matrix3d matrix, double angle, out OpenTK.Matrix3d result);
static member Rotate :  * double *  -> unit

Parameters

matrix
Matrix3d
angle
Double
result
Matrix3d

Applies to

Rotate(Double, Matrix3d)

public void Rotate (double angle, out OpenTK.Matrix3d result);
member this.Rotate : double *  -> unit

Parameters

angle
Double
result
Matrix3d

Applies to

Rotate(Double)

public void Rotate (double angle);
member this.Rotate : double -> unit

Parameters

angle
Double

Applies to