Vector3d.TransformNormalInverse Method
Definition
Important
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Overloads
TransformNormalInverse(Vector3d, Matrix4d) | |
TransformNormalInverse(Vector3d, Matrix4d, Vector3d) |
Transform a Normal by the (transpose of the) given Matrix |
TransformNormalInverse(Vector3d, Matrix4d)
TransformNormalInverse(Vector3d, Matrix4d, Vector3d)
Transform a Normal by the (transpose of the) given Matrix
public static void TransformNormalInverse (ref OpenTK.Vector3d norm, ref OpenTK.Matrix4d invMat, out OpenTK.Vector3d result);
static member TransformNormalInverse : * * -> unit
Parameters
- norm
- Vector3d
The normal to transform
- invMat
- Matrix4d
The inverse of the desired transformation
- result
- Vector3d
The transformed normal
Remarks
This version doesn't calculate the inverse matrix. Use this version if you already have the inverse of the desired transform to hand