SCNRenderer.Update Method
Definition
Important
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Overloads
Update(Double) | |
Update(SCNNode[], Double) |
Update(Double)
[Foundation.Export("updateAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (double time);
abstract member Update : double -> unit
override this.Update : double -> unit
Parameters
- time
- Double
- Attributes
Applies to
Update(SCNNode[], Double)
[Foundation.Export("updateProbes:atTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (SceneKit.SCNNode[] lightProbes, double time);
abstract member Update : SceneKit.SCNNode[] * double -> unit
override this.Update : SceneKit.SCNNode[] * double -> unit
Parameters
- lightProbes
- SCNNode[]
- time
- Double
- Attributes