SKAction.ReachToNode Method
Definition
Important
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Overloads
ReachToNode(SKNode, SKNode, nfloat) |
Creates an action that moves the node to which it is applied by rotating it, along with all nodes between it and |
ReachToNode(SKNode, SKNode, Double) |
Creates an action that moves the node to which it is applied by rotating it, along with all nodes between it and |
ReachToNode(SKNode, SKNode, nfloat)
Creates an action that moves the node to which it is applied by rotating it, along with all nodes between it and rootNode
, so that it is closer to node
, in a way that moves the node at the speed that is specified by velocity
.
[Foundation.Export("reachToNode:rootNode:velocity:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction ReachToNode (SpriteKit.SKNode node, SpriteKit.SKNode rootNode, nfloat velocity);
static member ReachToNode : SpriteKit.SKNode * SpriteKit.SKNode * nfloat -> SpriteKit.SKAction
Parameters
- node
- SKNode
- rootNode
- SKNode
- velocity
- nfloat
Returns
- Attributes
Applies to
ReachToNode(SKNode, SKNode, Double)
Creates an action that moves the node to which it is applied by rotating it, along with all nodes between it and rootNode
, so that it is closer to node
, over sec
seconds.
[Foundation.Export("reachToNode:rootNode:duration:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction ReachToNode (SpriteKit.SKNode node, SpriteKit.SKNode rootNode, double sec);
static member ReachToNode : SpriteKit.SKNode * SpriteKit.SKNode * double -> SpriteKit.SKAction
Parameters
- node
- SKNode
- rootNode
- SKNode
- sec
- Double
Returns
- Attributes