ColorLookupTableEffect Constructors
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[]) |
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables. |
ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>) |
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables. |
ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[])
- Source:
- ColorLookupTableEffect.cs
- Source:
- ColorLookupTableEffect.cs
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.
public:
ColorLookupTableEffect(cli::array <System::Byte> ^ redLookupTable, cli::array <System::Byte> ^ greenLookupTable, cli::array <System::Byte> ^ blueLookupTable, cli::array <System::Byte> ^ alphaLookupTable);
public ColorLookupTableEffect (byte[] redLookupTable, byte[] greenLookupTable, byte[] blueLookupTable, byte[] alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : byte[] * byte[] * byte[] * byte[] -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As Byte(), greenLookupTable As Byte(), blueLookupTable As Byte(), alphaLookupTable As Byte())
Parameters
- redLookupTable
- Byte[]
The lookup table for the red channel.
- greenLookupTable
- Byte[]
The lookup table for the green channel.
- blueLookupTable
- Byte[]
The lookup table for the blue channel.
- alphaLookupTable
- Byte[]
The lookup table for the alpha channel.
Exceptions
A lookup table parameter is longer than 256 bytes.
Applies to
ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>)
- Source:
- ColorLookupTableEffect.cs
- Source:
- ColorLookupTableEffect.cs
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.
public:
ColorLookupTableEffect(ReadOnlySpan<System::Byte> redLookupTable, ReadOnlySpan<System::Byte> greenLookupTable, ReadOnlySpan<System::Byte> blueLookupTable, ReadOnlySpan<System::Byte> alphaLookupTable);
public ColorLookupTableEffect (ReadOnlySpan<byte> redLookupTable, ReadOnlySpan<byte> greenLookupTable, ReadOnlySpan<byte> blueLookupTable, ReadOnlySpan<byte> alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As ReadOnlySpan(Of Byte), greenLookupTable As ReadOnlySpan(Of Byte), blueLookupTable As ReadOnlySpan(Of Byte), alphaLookupTable As ReadOnlySpan(Of Byte))
Parameters
- redLookupTable
- ReadOnlySpan<Byte>
The lookup table for the red channel.
- greenLookupTable
- ReadOnlySpan<Byte>
The lookup table for the green channel.
- blueLookupTable
- ReadOnlySpan<Byte>
The lookup table for the blue channel.
- alphaLookupTable
- ReadOnlySpan<Byte>
The lookup table for the alpha channel.