Message.AcknowledgeType Właściwość
Definicja
Ważne
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Pobiera lub ustawia typ komunikatu potwierdzenia, który ma zostać zwrócony do aplikacji wysyłającej.
public:
property System::Messaging::AcknowledgeTypes AcknowledgeType { System::Messaging::AcknowledgeTypes get(); void set(System::Messaging::AcknowledgeTypes value); };
[System.Messaging.MessagingDescription("MsgAcknowledgeType")]
public System.Messaging.AcknowledgeTypes AcknowledgeType { get; set; }
[<System.Messaging.MessagingDescription("MsgAcknowledgeType")>]
member this.AcknowledgeType : System.Messaging.AcknowledgeTypes with get, set
Public Property AcknowledgeType As AcknowledgeTypes
Wartość właściwości
AcknowledgeTypes Jedna z wartości, które reprezentują oba typy komunikatów potwierdzenia, które publikuje system w kolejce administracyjnej, oraz warunki, w których potwierdzenia są zwracane do aplikacji wysyłającej. Wartość domyślna to None
.
- Atrybuty
Wyjątki
Komunikat jest filtrowany w celu zignorowania AcknowledgeType właściwości.
Przykłady
Poniższy przykład kodu wysyła i odbiera komunikat zawierający zamówienie do i z kolejki. W szczególności żąda pozytywnego potwierdzenia, gdy oryginalny komunikat osiągnie lub zostanie pobrany z kolejki.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
ref class MyNewQueue
{
public:
static void CreateQueue( String^ queuePath )
{
try
{
if ( !MessageQueue::Exists( queuePath ) )
{
MessageQueue::Create( queuePath );
}
else
{
Console::WriteLine( "{0} already exists.", queuePath );
}
}
catch ( MessageQueueException^ e )
{
Console::WriteLine( e->Message );
}
}
void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create a new message.
Message^ myMessage = gcnew Message( "Original Message" );
myMessage->AdministrationQueue = gcnew MessageQueue( ".\\myAdministrationQueue" );
myMessage->AcknowledgeType = (AcknowledgeTypes)(AcknowledgeTypes::PositiveReceive | AcknowledgeTypes::PositiveArrival);
// Send the Order to the queue.
myQueue->Send( myMessage );
return;
}
String^ ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
myQueue->MessageReadPropertyFilter->CorrelationId = true;
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
String^ returnString = nullptr;
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
// Display message information.
Console::WriteLine( "____________________________________________" );
Console::WriteLine( "Original message information--" );
Console::WriteLine( "Body: {0}", myMessage->Body );
Console::WriteLine( "Id: {0}", myMessage->Id );
Console::WriteLine( "____________________________________________" );
returnString = myMessage->Id;
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return returnString;
}
void ReceiveAcknowledgment( String^ messageId, String^ queuePath )
{
bool found = false;
MessageQueue^ queue = gcnew MessageQueue( queuePath );
queue->MessageReadPropertyFilter->CorrelationId = true;
queue->MessageReadPropertyFilter->Acknowledgment = true;
try
{
while ( queue->PeekByCorrelationId( messageId ) != nullptr )
{
Message^ myAcknowledgmentMessage = queue->ReceiveByCorrelationId( messageId );
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console::WriteLine( "Acknowledgment Message Information--" );
Console::WriteLine( "Correlation Id: {0}", myAcknowledgmentMessage->CorrelationId );
Console::WriteLine( "Id: {0}", myAcknowledgmentMessage->Id );
Console::WriteLine( "Acknowledgment Type: {0}", myAcknowledgmentMessage->Acknowledgment );
Console::WriteLine( "____________________________________________" );
found = true;
}
}
catch ( InvalidOperationException^ e )
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if ( found == false )
{
Console::WriteLine( e->Message );
}
// Handle other causes of invalid operation exception.
}
}
};
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create new queues.
MyNewQueue::CreateQueue( ".\\myQueue" );
MyNewQueue::CreateQueue( ".\\myAdministrationQueue" );
// Send messages to a queue.
myNewQueue->SendMessage();
// Receive messages from a queue.
String^ messageId = myNewQueue->ReceiveMessage();
// Receive acknowledgment message.
if ( messageId != nullptr )
{
myNewQueue->ReceiveAcknowledgment( messageId, ".\\myAdministrationQueue" );
}
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create new queues.
CreateQueue(".\\myQueue");
CreateQueue(".\\myAdministrationQueue");
// Send messages to a queue.
myNewQueue.SendMessage();
// Receive messages from a queue.
string messageId = myNewQueue.ReceiveMessage();
// Receive acknowledgment message.
if(messageId != null)
{
myNewQueue.ReceiveAcknowledgment(messageId, ".\\myAdministrationQueue");
}
return;
}
//**************************************************
// Creates a new queue.
//**************************************************
public static void CreateQueue(string queuePath)
{
try
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
catch (MessageQueueException e)
{
Console.WriteLine(e.Message);
}
}
//**************************************************
// Sends a string message to a queue.
//**************************************************
public void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create a new message.
Message myMessage = new Message("Original Message");
myMessage.AdministrationQueue = new MessageQueue(".\\myAdministrationQueue");
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive | AcknowledgeTypes.PositiveArrival;
// Send the Order to the queue.
myQueue.Send(myMessage);
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public string ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
myQueue.MessageReadPropertyFilter.CorrelationId = true;
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(string)});
string returnString = null;
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
// Display message information.
Console.WriteLine("____________________________________________");
Console.WriteLine("Original message information--");
Console.WriteLine("Body: " +myMessage.Body.ToString());
Console.WriteLine("Id: " + myMessage.Id.ToString());
Console.WriteLine("____________________________________________");
returnString = myMessage.Id;
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return returnString;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveAcknowledgment(string messageId, string queuePath)
{
bool found = false;
MessageQueue queue = new MessageQueue(queuePath);
queue.MessageReadPropertyFilter.CorrelationId = true;
queue.MessageReadPropertyFilter.Acknowledgment = true;
try
{
while(queue.PeekByCorrelationId(messageId) != null)
{
Message myAcknowledgmentMessage = queue.ReceiveByCorrelationId(messageId);
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--");
Console.WriteLine("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString());
Console.WriteLine("Id: " + myAcknowledgmentMessage.Id.ToString());
Console.WriteLine("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString());
Console.WriteLine("____________________________________________");
found = true;
}
}
catch (InvalidOperationException e)
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if(found == false)
{
Console.WriteLine(e.Message);
}
// Handle other causes of invalid operation exception.
}
}
}
}
Imports System.Messaging
' Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create new queues.
CreateQueue(".\myQueue")
CreateQueue(".\myAdministrationQueue")
' Send messages to a queue.
myNewQueue.SendMessage()
' Receive messages from a queue.
Dim messageId As String = myNewQueue.ReceiveMessage()
' Receive acknowledgment message.
If Not (messageId Is Nothing) Then
myNewQueue.ReceiveAcknowledgment(messageId, ".\myAdministrationQueue")
End If
Return
End Sub
' Creates a new queue.
Public Shared Sub CreateQueue(queuePath As String)
Try
If Not MessageQueue.Exists(queuePath) Then
MessageQueue.Create(queuePath)
Else
Console.WriteLine((queuePath + " already exists."))
End If
Catch e As MessageQueueException
Console.WriteLine(e.Message)
End Try
End Sub
' Sends a string message to a queue.
Public Sub SendMessage()
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create a new message.
Dim myMessage As New Message("Original Message")
myMessage.AdministrationQueue = New MessageQueue(".\myAdministrationQueue")
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive Or AcknowledgeTypes.PositiveArrival
' Send the Order to the queue.
myQueue.Send(myMessage)
Return
End Sub
' Receives a message containing an Order.
Public Function ReceiveMessage() As String
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
myQueue.MessageReadPropertyFilter.CorrelationId = True
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
Dim returnString As String = Nothing
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
' Display message information.
Console.WriteLine("____________________________________________")
Console.WriteLine("Original message information--")
Console.WriteLine(("Body: " + myMessage.Body.ToString()))
Console.WriteLine(("Id: " + myMessage.Id.ToString()))
Console.WriteLine("____________________________________________")
returnString = myMessage.Id
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return returnString
End Function 'ReceiveMessage
' Receives a message containing an Order.
Public Sub ReceiveAcknowledgment(messageId As String, queuePath As String)
Dim found As Boolean = False
Dim queue As New MessageQueue(queuePath)
queue.MessageReadPropertyFilter.CorrelationId = True
queue.MessageReadPropertyFilter.Acknowledgment = True
Try
While Not (queue.PeekByCorrelationId(messageId) Is Nothing)
Dim myAcknowledgmentMessage As Message = queue.ReceiveByCorrelationId(messageId)
' Output acknowledgment message information. The correlation Id is identical
' to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--")
Console.WriteLine(("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString()))
Console.WriteLine(("Id: " + myAcknowledgmentMessage.Id.ToString()))
Console.WriteLine(("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString()))
Console.WriteLine("____________________________________________")
found = True
End While
Catch e As InvalidOperationException
' This exception would be thrown if there is no (further) acknowledgment message
' with the specified correlation Id. Only output a message if there are no messages;
' not if the loop has found at least one.
If found = False Then
Console.WriteLine(e.Message)
End If
End Try
End Sub
End Class
Uwagi
Właściwość AcknowledgeType określa typ komunikatów potwierdzenia żądanych przez aplikację wysyłającą. AcknowledgeType Ustaw właściwość przed wysłaniem komunikatu, aby zażądać powiadomienia o niektórych wystąpieniach — na przykład komunikat docierający do kolejki docelowej, pobierany komunikat lub przekroczenie limitu czasu uniemożliwiającego dotarcie lub pobranie komunikatu z kolejki docelowej.
Kolejkowanie komunikatów zwraca powiadomienie, wysyłając komunikaty potwierdzenia do AdministrationQueue właściwości określonej przez oryginalną wiadomość. Właściwość komunikatu Acknowledgment potwierdzenia wskazuje typ potwierdzenia, który reprezentuje. Jeśli na przykład wiadomość o potwierdzeniu została wysłana, ponieważ komunikat nie dotarł do miejsca docelowego przed TimeToReachQueue wygaśnięciem interwału, Acknowledgment właściwość komunikatu potwierdzenia będzie zawierać wartość ReachQueueTimeout
.