Avx.BlendVariable Metoda
Definicja
Ważne
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Przeciążenia
BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>) |
__m256d _mm256_blendv_pd (__m256d maski __m256d b, __m256d) VBLENDVPD ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>) |
__m256 _mm256_blendv_ps (maska __m256 __m256 b, __m256) VBLENDVPS ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)
- Źródło:
- Avx.cs
- Źródło:
- Avx.cs
- Źródło:
- Avx.cs
__m256d _mm256_blendv_pd (__m256d maski __m256d b, __m256d)
VBLENDVPD ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<double> BlendVariable(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> mask);
public static System.Runtime.Intrinsics.Vector256<double> BlendVariable (System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function BlendVariable (left As Vector256(Of Double), right As Vector256(Of Double), mask As Vector256(Of Double)) As Vector256(Of Double)
Parametry
Zwraca
Dotyczy
BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)
- Źródło:
- Avx.cs
- Źródło:
- Avx.cs
- Źródło:
- Avx.cs
__m256 _mm256_blendv_ps (maska __m256 __m256 b, __m256)
VBLENDVPS ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<float> BlendVariable(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> mask);
public static System.Runtime.Intrinsics.Vector256<float> BlendVariable (System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function BlendVariable (left As Vector256(Of Single), right As Vector256(Of Single), mask As Vector256(Of Single)) As Vector256(Of Single)