EventWaitHandle.Set Metoda
Definicja
Ważne
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Ustawia stan zdarzenia do zasygnaliowania, umożliwiając kontynuowanie co najmniej jednego wątku oczekującego.
public:
bool Set();
public bool Set ();
member this.Set : unit -> bool
Public Function Set () As Boolean
Zwraca
true
jeśli operacja zakończy się pomyślnie; w przeciwnym razie , false
.
Wyjątki
Metoda Close() została wcześniej wywołana w tej EventWaitHandlemetodzie .
Przykłady
W poniższym przykładzie kodu użyto SignalAndWait(WaitHandle, WaitHandle) przeciążenia metody, aby umożliwić głównemu wątkowi sygnalizowanie zablokowanego wątku, a następnie poczekaj, aż wątek zakończy zadanie.
W przykładzie uruchamia się pięć wątków i umożliwia im blokowanie utworzonego EventWaitHandle elementu za pomocą EventResetMode.AutoReset flagi , a następnie zwalnia jeden wątek za każdym razem, gdy użytkownik naciska klawisz Enter . Następnie przykład tworzy kolejkę kolejnych pięciu wątków i zwalnia je wszystkie przy użyciu utworzonego EventWaitHandle elementu z flagą EventResetMode.ManualReset .
using namespace System;
using namespace System::Threading;
public ref class Example
{
private:
// The EventWaitHandle used to demonstrate the difference
// between AutoReset and ManualReset synchronization events.
//
static EventWaitHandle^ ewh;
// A counter to make sure all threads are started and
// blocked before any are released. A Long is used to show
// the use of the 64-bit Interlocked methods.
//
static __int64 threadCount = 0;
// An AutoReset event that allows the main thread to block
// until an exiting thread has decremented the count.
//
static EventWaitHandle^ clearCount =
gcnew EventWaitHandle( false,EventResetMode::AutoReset );
public:
[MTAThread]
static void main()
{
// Create an AutoReset EventWaitHandle.
//
ewh = gcnew EventWaitHandle( false,EventResetMode::AutoReset );
// Create and start five numbered threads. Use the
// ParameterizedThreadStart delegate, so the thread
// number can be passed as an argument to the Start
// method.
for ( int i = 0; i <= 4; i++ )
{
Thread^ t = gcnew Thread(
gcnew ParameterizedThreadStart( ThreadProc ) );
t->Start( i );
}
// Wait until all the threads have started and blocked.
// When multiple threads use a 64-bit value on a 32-bit
// system, you must access the value through the
// Interlocked class to guarantee thread safety.
//
while ( Interlocked::Read( threadCount ) < 5 )
{
Thread::Sleep( 500 );
}
// Release one thread each time the user presses ENTER,
// until all threads have been released.
//
while ( Interlocked::Read( threadCount ) > 0 )
{
Console::WriteLine( L"Press ENTER to release a waiting thread." );
Console::ReadLine();
// SignalAndWait signals the EventWaitHandle, which
// releases exactly one thread before resetting,
// because it was created with AutoReset mode.
// SignalAndWait then blocks on clearCount, to
// allow the signaled thread to decrement the count
// before looping again.
//
WaitHandle::SignalAndWait( ewh, clearCount );
}
Console::WriteLine();
// Create a ManualReset EventWaitHandle.
//
ewh = gcnew EventWaitHandle( false,EventResetMode::ManualReset );
// Create and start five more numbered threads.
//
for ( int i = 0; i <= 4; i++ )
{
Thread^ t = gcnew Thread(
gcnew ParameterizedThreadStart( ThreadProc ) );
t->Start( i );
}
// Wait until all the threads have started and blocked.
//
while ( Interlocked::Read( threadCount ) < 5 )
{
Thread::Sleep( 500 );
}
// Because the EventWaitHandle was created with
// ManualReset mode, signaling it releases all the
// waiting threads.
//
Console::WriteLine( L"Press ENTER to release the waiting threads." );
Console::ReadLine();
ewh->Set();
}
static void ThreadProc( Object^ data )
{
int index = static_cast<Int32>(data);
Console::WriteLine( L"Thread {0} blocks.", data );
// Increment the count of blocked threads.
Interlocked::Increment( threadCount );
// Wait on the EventWaitHandle.
ewh->WaitOne();
Console::WriteLine( L"Thread {0} exits.", data );
// Decrement the count of blocked threads.
Interlocked::Decrement( threadCount );
// After signaling ewh, the main thread blocks on
// clearCount until the signaled thread has
// decremented the count. Signal it now.
//
clearCount->Set();
}
};
using System;
using System.Threading;
public class Example
{
// The EventWaitHandle used to demonstrate the difference
// between AutoReset and ManualReset synchronization events.
//
private static EventWaitHandle ewh;
// A counter to make sure all threads are started and
// blocked before any are released. A Long is used to show
// the use of the 64-bit Interlocked methods.
//
private static long threadCount = 0;
// An AutoReset event that allows the main thread to block
// until an exiting thread has decremented the count.
//
private static EventWaitHandle clearCount =
new EventWaitHandle(false, EventResetMode.AutoReset);
[MTAThread]
public static void Main()
{
// Create an AutoReset EventWaitHandle.
//
ewh = new EventWaitHandle(false, EventResetMode.AutoReset);
// Create and start five numbered threads. Use the
// ParameterizedThreadStart delegate, so the thread
// number can be passed as an argument to the Start
// method.
for (int i = 0; i <= 4; i++)
{
Thread t = new Thread(
new ParameterizedThreadStart(ThreadProc)
);
t.Start(i);
}
// Wait until all the threads have started and blocked.
// When multiple threads use a 64-bit value on a 32-bit
// system, you must access the value through the
// Interlocked class to guarantee thread safety.
//
while (Interlocked.Read(ref threadCount) < 5)
{
Thread.Sleep(500);
}
// Release one thread each time the user presses ENTER,
// until all threads have been released.
//
while (Interlocked.Read(ref threadCount) > 0)
{
Console.WriteLine("Press ENTER to release a waiting thread.");
Console.ReadLine();
// SignalAndWait signals the EventWaitHandle, which
// releases exactly one thread before resetting,
// because it was created with AutoReset mode.
// SignalAndWait then blocks on clearCount, to
// allow the signaled thread to decrement the count
// before looping again.
//
WaitHandle.SignalAndWait(ewh, clearCount);
}
Console.WriteLine();
// Create a ManualReset EventWaitHandle.
//
ewh = new EventWaitHandle(false, EventResetMode.ManualReset);
// Create and start five more numbered threads.
//
for(int i=0; i<=4; i++)
{
Thread t = new Thread(
new ParameterizedThreadStart(ThreadProc)
);
t.Start(i);
}
// Wait until all the threads have started and blocked.
//
while (Interlocked.Read(ref threadCount) < 5)
{
Thread.Sleep(500);
}
// Because the EventWaitHandle was created with
// ManualReset mode, signaling it releases all the
// waiting threads.
//
Console.WriteLine("Press ENTER to release the waiting threads.");
Console.ReadLine();
ewh.Set();
}
public static void ThreadProc(object data)
{
int index = (int) data;
Console.WriteLine("Thread {0} blocks.", data);
// Increment the count of blocked threads.
Interlocked.Increment(ref threadCount);
// Wait on the EventWaitHandle.
ewh.WaitOne();
Console.WriteLine("Thread {0} exits.", data);
// Decrement the count of blocked threads.
Interlocked.Decrement(ref threadCount);
// After signaling ewh, the main thread blocks on
// clearCount until the signaled thread has
// decremented the count. Signal it now.
//
clearCount.Set();
}
}
Imports System.Threading
Public Class Example
' The EventWaitHandle used to demonstrate the difference
' between AutoReset and ManualReset synchronization events.
'
Private Shared ewh As EventWaitHandle
' A counter to make sure all threads are started and
' blocked before any are released. A Long is used to show
' the use of the 64-bit Interlocked methods.
'
Private Shared threadCount As Long = 0
' An AutoReset event that allows the main thread to block
' until an exiting thread has decremented the count.
'
Private Shared clearCount As New EventWaitHandle(False, _
EventResetMode.AutoReset)
<MTAThread> _
Public Shared Sub Main()
' Create an AutoReset EventWaitHandle.
'
ewh = New EventWaitHandle(False, EventResetMode.AutoReset)
' Create and start five numbered threads. Use the
' ParameterizedThreadStart delegate, so the thread
' number can be passed as an argument to the Start
' method.
For i As Integer = 0 To 4
Dim t As New Thread(AddressOf ThreadProc)
t.Start(i)
Next i
' Wait until all the threads have started and blocked.
' When multiple threads use a 64-bit value on a 32-bit
' system, you must access the value through the
' Interlocked class to guarantee thread safety.
'
While Interlocked.Read(threadCount) < 5
Thread.Sleep(500)
End While
' Release one thread each time the user presses ENTER,
' until all threads have been released.
'
While Interlocked.Read(threadCount) > 0
Console.WriteLine("Press ENTER to release a waiting thread.")
Console.ReadLine()
' SignalAndWait signals the EventWaitHandle, which
' releases exactly one thread before resetting,
' because it was created with AutoReset mode.
' SignalAndWait then blocks on clearCount, to
' allow the signaled thread to decrement the count
' before looping again.
'
WaitHandle.SignalAndWait(ewh, clearCount)
End While
Console.WriteLine()
' Create a ManualReset EventWaitHandle.
'
ewh = New EventWaitHandle(False, EventResetMode.ManualReset)
' Create and start five more numbered threads.
'
For i As Integer = 0 To 4
Dim t As New Thread(AddressOf ThreadProc)
t.Start(i)
Next i
' Wait until all the threads have started and blocked.
'
While Interlocked.Read(threadCount) < 5
Thread.Sleep(500)
End While
' Because the EventWaitHandle was created with
' ManualReset mode, signaling it releases all the
' waiting threads.
'
Console.WriteLine("Press ENTER to release the waiting threads.")
Console.ReadLine()
ewh.Set()
End Sub
Public Shared Sub ThreadProc(ByVal data As Object)
Dim index As Integer = CInt(data)
Console.WriteLine("Thread {0} blocks.", data)
' Increment the count of blocked threads.
Interlocked.Increment(threadCount)
' Wait on the EventWaitHandle.
ewh.WaitOne()
Console.WriteLine("Thread {0} exits.", data)
' Decrement the count of blocked threads.
Interlocked.Decrement(threadCount)
' After signaling ewh, the main thread blocks on
' clearCount until the signaled thread has
' decremented the count. Signal it now.
'
clearCount.Set()
End Sub
End Class
Uwagi
W przypadku elementu EventWaitHandle z elementem EventResetMode.AutoReset (w tym AutoResetEvent) Set metoda zwalnia pojedynczy wątek. Jeśli nie ma wątków oczekujących, uchwyt oczekiwania pozostaje zasygnalizowany, aż wątek spróbuje zaczekać na nie lub do momentu wywołania jego Reset metody.
Ważne
Nie ma gwarancji, że każde wywołanie Set metody spowoduje zwolnienie wątku z EventWaitHandle trybu resetowania.EventResetMode.AutoReset Jeśli dwa wywołania są zbyt blisko siebie, tak aby drugie wywołanie nastąpiło przed zwolnieniem wątku, zwolniono tylko jeden wątek. To tak, jakby drugie wywołanie nie miało miejsce. Ponadto, jeśli Set jest wywoływany, gdy nie ma żadnych wątków oczekujących i EventWaitHandle jest już zasygnalizowany, wywołanie nie ma żadnego wpływu.
W przypadku elementu EventWaitHandle z EventResetMode.ManualReset (w tym ManualResetEvent) wywołanie Set metody pozostawia uchwyt oczekiwania w stanie zasygnalizowany do momentu wywołania jej Reset metody.