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Vector3D.Subtraction Operator

Definicja

Odejmuje Vector3D strukturę lub Point3D strukturę ze Vector3D struktury.

Przeciążenia

Subtraction(Vector3D, Vector3D)

Odejmuje Vector3D strukturę od Vector3D struktury.

Subtraction(Vector3D, Point3D)

Odejmuje Point3D strukturę od Vector3D struktury.

Subtraction(Vector3D, Vector3D)

Odejmuje Vector3D strukturę od Vector3D struktury.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametry

vector1
Vector3D

Struktura Vector3D , odejmowana od.

vector2
Vector3D

Struktura Vector3D do odejmowania od .vector1

Zwraca

Vector3D

Wynik odejmowania vector2 od .vector1

Przykłady

W poniższym przykładzie pokazano, jak odjąć Vector3D strukturę od Vector3D struktury za pomocą przeciążonego operatora odejmowania.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

Zobacz też

Dotyczy

Subtraction(Vector3D, Point3D)

Odejmuje Point3D strukturę od Vector3D struktury.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Parametry

vector
Vector3D

Struktura Vector3D , odejmowana od.

point
Point3D

Struktura Point3D do odejmowania od .vector

Zwraca

Point3D

Wynik odejmowania point od .vector

Przykłady

W poniższym przykładzie pokazano, jak odjąć Point3D strukturę od Vector3D struktury za pomocą przeciążonego operatora odejmowania.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

Zobacz też

Dotyczy