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StateMachineWorkflowActivity.CompletedStateName Właściwość

Definicja

Pobiera lub ustawia koniec StateActivity przepływu pracy.

public:
 property System::String ^ CompletedStateName { System::String ^ get(); void set(System::String ^ value); };
public string CompletedStateName { get; set; }
member this.CompletedStateName : string with get, set
Public Property CompletedStateName As String

Wartość właściwości

String

Koniec StateActivity przepływu pracy.

Przykłady

W poniższym przykładzie kodu pokazano, jak ustawić wartość CompletedStateName właściwości. Ten przykład kodu jest częścią przykładowego zestawu SDK SimpleStateMachineWorkflow z pliku StateMachineWorkflow.cs. Aby uzyskać więcej informacji, zobacz Simple State Machine (Prosta maszyna stanu).

this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
Me.CanModifyActivities = True
Me.CompletedState = New System.Workflow.Activities.StateActivity
Me.code2 = New System.Workflow.Activities.CodeActivity
Me.state1Delay = New System.Workflow.Activities.DelayActivity
Me.setState1 = New System.Workflow.Activities.SetStateActivity()
Me.code1 = New System.Workflow.Activities.CodeActivity()
Me.startStateDelay = New System.Workflow.Activities.DelayActivity()
Me.eventDriven2 = New System.Workflow.Activities.EventDrivenActivity()
Me.eventDriven1 = New System.Workflow.Activities.EventDrivenActivity()
Me.CompletedState = New System.Workflow.Activities.StateActivity()
Me.state1 = New System.Workflow.Activities.StateActivity()
Me.StartState = New System.Workflow.Activities.StateActivity()
' 
' setCompletedState
'
Me.setCompletedState.Name = "setCompletedState"
Me.setCompletedState.TargetStateName = "CompletedState"
' 
' code2
' 
Me.code2.Name = "code2"
AddHandler Me.code2.ExecuteCode, AddressOf Me.Code2Handler

' 
' state1Delay
'
Me.state1Delay.Name = "state1Delay"
Me.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02")
' 
' setState1
' 
Me.setState1.Name = "setState1"
Me.setState1.TargetStateName = "state1"
' 
' code1
' 
Me.code1.Name = "code1"
AddHandler Me.code1.ExecuteCode, AddressOf Me.Code1Handler
' 
' startStateDelay
' 
Me.startStateDelay.Name = "startStateDelay"
Me.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05")
' 
' eventDriven2
' 
Me.eventDriven2.Activities.Add(Me.state1Delay)
Me.eventDriven2.Activities.Add(Me.code2)
Me.eventDriven2.Activities.Add(Me.setCompletedState)
Me.eventDriven2.Name = "eventDriven2"
' 
' eventDriven1
' 
Me.eventDriven1.Activities.Add(Me.startStateDelay)
Me.eventDriven1.Activities.Add(Me.code1)
Me.eventDriven1.Activities.Add(Me.setState1)
Me.eventDriven1.Name = "eventDriven1"
' 
' CompletedState
' 
Me.CompletedState.Name = "CompletedState"

Uwagi

Po przejściu CompletedStateNamedo elementu wykonywanie przepływu pracy zostanie ukończone. Element CompletedStateName nie jest obowiązkowy. Oznacza to, że można mieć StateMachineWorkflowActivity element, który nie został ukończony. Nie oznacza to, że przepływ pracy maszyny stanu jest zawsze aktywny w pamięci. Element StateMachineWorkflowActivity może zostać zwolniony, gdy czeka na zdarzenie.

Aby uzyskać więcej informacji o systemach InitialStateName i CompletedStateName, zobacz StateMachineWorkflowActivity.

Dotyczy