NSBezierPath.AppendPathWithArc Método
Definição
Importante
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Sobrecargas
AppendPathWithArc(CGPoint, CGPoint, nfloat) | |
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat) | |
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean) |
AppendPathWithArc(CGPoint, CGPoint, nfloat)
[Foundation.Export("appendBezierPathWithArcFromPoint:toPoint:radius:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint point1, CoreGraphics.CGPoint point2, nfloat radius);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
Parâmetros
- point1
- CGPoint
- point2
- CGPoint
- radius
- nfloat
- Atributos
Aplica-se a
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)
[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
Parâmetros
- center
- CGPoint
- radius
- nfloat
- startAngle
- nfloat
- endAngle
- nfloat
- Atributos
Aplica-se a
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)
[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:clockwise:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle, bool clockwise);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
Parâmetros
- center
- CGPoint
- radius
- nfloat
- startAngle
- nfloat
- endAngle
- nfloat
- clockwise
- Boolean
- Atributos