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NSBezierPath.AppendPathWithArc Método

Definição

Sobrecargas

AppendPathWithArc(CGPoint, CGPoint, nfloat)
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)

AppendPathWithArc(CGPoint, CGPoint, nfloat)

[Foundation.Export("appendBezierPathWithArcFromPoint:toPoint:radius:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint point1, CoreGraphics.CGPoint point2, nfloat radius);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit

Parâmetros

point1
CGPoint
point2
CGPoint
radius
nfloat
Atributos

Aplica-se a

AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)

[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit

Parâmetros

center
CGPoint
radius
nfloat
startAngle
nfloat
endAngle
nfloat
Atributos

Aplica-se a

AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)

[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:clockwise:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle, bool clockwise);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit

Parâmetros

center
CGPoint
radius
nfloat
startAngle
nfloat
endAngle
nfloat
clockwise
Boolean
Atributos

Aplica-se a