GKState.IsValidNextState Method
Definition
Important
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Overloads
IsValidNextState(GKState) |
Whether the StateMachine can transition from this GKState to |
IsValidNextState(Class) |
Whether the StateMachine can transition from this GKState to |
IsValidNextState(Type) |
Whether the StateMachine can transition from this GKState to |
IsValidNextState(GKState)
Whether the StateMachine can transition from this GKState to stateClass
.
public bool IsValidNextState (GameplayKit.GKState state);
member this.IsValidNextState : GameplayKit.GKState -> bool
Parameters
- state
- GKState
Returns
Applies to
IsValidNextState(Class)
Whether the StateMachine can transition from this GKState to stateClass
.
[Foundation.Export("isValidNextState:")]
public virtual bool IsValidNextState (ObjCRuntime.Class stateClass);
abstract member IsValidNextState : ObjCRuntime.Class -> bool
override this.IsValidNextState : ObjCRuntime.Class -> bool
Parameters
- stateClass
- Class
Returns
- Attributes
Applies to
IsValidNextState(Type)
Whether the StateMachine can transition from this GKState to stateType
.
public bool IsValidNextState (Type stateType);
member this.IsValidNextState : Type -> bool
Parameters
- stateType
- Type