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MPSNNNeuronDescriptor.Create Método

Definição

Sobrecargas

Create(MPSCnnNeuronType)
Create(NSData, Boolean)
Create(MPSCnnNeuronType, Single)
Create(MPSCnnNeuronType, Single, Single)
Create(MPSCnnNeuronType, Single, Single, Single)

Create(MPSCnnNeuronType)

[Foundation.Export("cnnNeuronDescriptorWithType:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType -> MetalPerformanceShaders.MPSNNNeuronDescriptor

Parâmetros

neuronType
MPSCnnNeuronType

Retornos

Atributos

Aplica-se a

Create(NSData, Boolean)

[Foundation.Export("cnnNeuronPReLUDescriptorWithData:noCopy:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (Foundation.NSData data, bool noCopy);
static member Create : Foundation.NSData * bool -> MetalPerformanceShaders.MPSNNNeuronDescriptor

Parâmetros

data
NSData
noCopy
Boolean

Retornos

Atributos

Aplica-se a

Create(MPSCnnNeuronType, Single)

[Foundation.Export("cnnNeuronDescriptorWithType:a:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor

Parâmetros

neuronType
MPSCnnNeuronType
a
Single

Retornos

Atributos

Aplica-se a

Create(MPSCnnNeuronType, Single, Single)

[Foundation.Export("cnnNeuronDescriptorWithType:a:b:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a, float b);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor

Parâmetros

neuronType
MPSCnnNeuronType
a
Single
b
Single

Retornos

Atributos

Aplica-se a

Create(MPSCnnNeuronType, Single, Single, Single)

[Foundation.Export("cnnNeuronDescriptorWithType:a:b:c:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a, float b, float c);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single * single * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor

Parâmetros

neuronType
MPSCnnNeuronType
a
Single
b
Single
c
Single

Retornos

Atributos

Aplica-se a