BaseHand Class
Definition
Important
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public ref class BaseHand abstract : Microsoft::MixedReality::Toolkit::Input::BaseController, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHand
public abstract class BaseHand : Microsoft.MixedReality.Toolkit.Input.BaseController, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand
type BaseHand = class
inherit BaseController
interface IMixedRealityHand
interface IMixedRealityController
Public MustInherit Class BaseHand
Inherits BaseController
Implements IMixedRealityHand
- Inheritance
- Derived
- Implements
Constructors
Properties
AngularVelocity | (Inherited from BaseController) |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from BaseController) |
DefaultInteractions |
The default interactions for this controller. (Inherited from BaseController) |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. (Inherited from BaseController) |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. (Inherited from BaseController) |
Definition |
Represents the archetypal definition of what this controller supports and can perform. (Inherited from BaseController) |
Enabled |
Is the controller enabled? (Inherited from BaseController) |
HandRay | |
InputSource |
The registered Input Source for this controller (Inherited from BaseController) |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions (Inherited from BaseController) |
IsInPointingPose | |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. (Inherited from BaseController) |
IsPositionAvailable |
Indicates that this controller is currently providing position data. (Inherited from BaseController) |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. (Inherited from BaseController) |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. (Inherited from BaseController) |
Velocity | (Inherited from BaseController) |
Visualizer | (Inherited from BaseController) |
Methods
AssignControllerMappings(MixedRealityInteractionMapping[]) |
Load the Interaction mappings for this controller from the configured Controller Mapping profile (Inherited from BaseController) |
GetPalmNormal() | |
SetupConfiguration(Type) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupConfiguration(Type, InputSourceType) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupDefaultInteractions() |
Assign the default interactions based on this controller's handedness, if necessary. (Inherited from BaseController) |
SetupDefaultInteractions(Handedness) |
Obsolete.
Assign the default interactions based on controller handedness, if necessary. (Inherited from BaseController) |
TryAddControllerModelToSceneHierarchy(GameObject) | (Inherited from BaseController) |
TryGetJoint(TrackedHandJoint, MixedRealityPose) |
Get the current pose of a hand joint. |
TryRenderControllerModel(Type, InputSourceType) |
Try to render a controller model for this controller from the visualization profile. (Inherited from BaseController) |
UpdateVelocity() |