IInputSimulationService Interface
Definition
Important
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public interface class IInputSimulationService : IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputDeviceManager
public interface IInputSimulationService : IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputDeviceManager
type IInputSimulationService = interface
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
Public Interface IInputSimulationService
Implements IDisposable, IMixedRealityInputDeviceManager
- Derived
- Implements
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from IMixedRealityService) |
ControllerPositionLeft |
Position of the left controller in view space. |
ControllerPositionRight |
Position of the right controller in view space. |
ControllerRotationLeft |
Rotation euler angles of the left controller in view space. |
ControllerRotationRight |
Rotation euler angles of the right controller in view space. |
ControllerSimulationMode |
Simulated controller behavior. |
EyeGazeSimulationMode |
Simulated eye gaze behavior. |
HandDataLeft |
Pose data for the left hand. |
HandDataRight |
Pose data for the right hand. |
HandPositionLeft |
Obsolete.
Position of the left hand in view space. |
HandPositionRight |
Obsolete.
Position of the right hand in view space. |
HandRotationLeft |
Obsolete.
Rotation euler angles of the left hand in view space. |
HandRotationRight |
Obsolete.
Rotation euler angles of the right hand in view space. |
HandSimulationMode |
Obsolete.
Simulated hand behavior. |
InputSimulationProfile |
Typed representation of the ConfigurationProfile property. |
IsAlwaysVisibleControllerLeft |
The left controller is always tracking. |
IsAlwaysVisibleControllerRight |
The right controller is always tracking. |
IsAlwaysVisibleHandLeft |
Obsolete.
The left hand is always tracking. |
IsAlwaysVisibleHandRight |
Obsolete.
The right hand is always tracking. |
IsSimulatingControllerLeft |
The left controller is controlled by user input. |
IsSimulatingControllerRight |
The right controller is controlled by user input. |
IsSimulatingHandLeft |
Obsolete.
The left hand is controlled by user input. |
IsSimulatingHandRight |
Obsolete.
The right hand is controlled by user input. |
MotionControllerDataLeft |
Pose data for the left motion controller. |
MotionControllerDataRight |
Pose data for the right motion controller. |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from IMixedRealityService) |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from IMixedRealityService) |
UserInputEnabled |
If true then keyboard and mouse input are used to simulate controllers. |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from IMixedRealityService) |
Disable() |
Optional Disable function to pause the service. (Inherited from IMixedRealityService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from IMixedRealityService) |
GetActiveControllers() |
Retrieve all controllers currently registered with this device at runtime (if direct access is required) (Inherited from IMixedRealityInputDeviceManager) |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from IMixedRealityService) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from IMixedRealityService) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from IMixedRealityService) |
ResetControllerLeft() |
Reset the left controller. |
ResetControllerRight() |
Reset the right controller. |
ResetHandLeft() |
Obsolete.
Reset the left hand. |
ResetHandRight() |
Obsolete.
Reset the right hand. |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from IMixedRealityService) |