InputSimulationService Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Service that provides simulated mixed reality input information based on mouse and keyboard input in editor
public ref class InputSimulationService : Microsoft::MixedReality::Toolkit::Input::BaseInputSimulationService, IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityCapabilityCheck, Microsoft::MixedReality::Toolkit::Input::IInputSimulationService, Microsoft::MixedReality::Toolkit::Input::IMixedRealityEyeGazeDataProvider
[Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor, "Input Simulation Service", "Profiles/DefaultMixedRealityInputSimulationProfile.asset", "MixedRealityToolkit.SDK", true)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input-simulation/input-simulation-service")]
public class InputSimulationService : Microsoft.MixedReality.Toolkit.Input.BaseInputSimulationService, IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityCapabilityCheck, Microsoft.MixedReality.Toolkit.Input.IInputSimulationService, Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input-simulation/input-simulation-service")]
[Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor, "Input Simulation Service", "Profiles/DefaultMixedRealityInputSimulationProfile.asset", "MixedRealityToolkit.SDK", true, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)]
public class InputSimulationService : Microsoft.MixedReality.Toolkit.Input.BaseInputSimulationService, IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityCapabilityCheck, Microsoft.MixedReality.Toolkit.Input.IInputSimulationService, Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider
[<Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor, "Input Simulation Service", "Profiles/DefaultMixedRealityInputSimulationProfile.asset", "MixedRealityToolkit.SDK", true)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input-simulation/input-simulation-service")>]
type InputSimulationService = class
inherit BaseInputSimulationService
interface IInputSimulationService
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
interface IMixedRealityEyeGazeDataProvider
interface IMixedRealityCapabilityCheck
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input-simulation/input-simulation-service")>]
[<Microsoft.MixedReality.Toolkit.MixedRealityDataProvider(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacEditor | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsEditor, "Input Simulation Service", "Profiles/DefaultMixedRealityInputSimulationProfile.asset", "MixedRealityToolkit.SDK", true, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)>]
type InputSimulationService = class
inherit BaseInputSimulationService
interface IInputSimulationService
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
interface IMixedRealityEyeGazeDataProvider
interface IMixedRealityCapabilityCheck
Public Class InputSimulationService
Inherits BaseInputSimulationService
Implements IDisposable, IInputSimulationService, IMixedRealityCapabilityCheck, IMixedRealityEyeGazeDataProvider
- Inheritance
-
InputSimulationService
- Attributes
-
MixedRealityDataProviderAttribute UnityEngine.HelpURLAttribute
- Implements
Constructors
Fields
DefaultPriority | (Inherited from BaseService) |
disposed |
Value indicating if the object has completed disposal. (Inherited from BaseService) |
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from BaseService) |
ControllerPositionLeft |
Position of the left controller in view space. |
ControllerPositionRight |
Position of the right controller in view space. |
ControllerRotationLeft |
Rotation euler angles of the left controller in view space. |
ControllerRotationRight |
Rotation euler angles of the right controller in view space. |
ControllerSimulationMode |
Simulated controller behavior. |
EnablePointerCache |
Control mechanism to enable/disable use of Pointer Cache in request/recycling of pointers by Input System (Inherited from BaseInputDeviceManager) |
EyeGazeSimulationMode |
Simulated eye gaze behavior. |
HandDataLeft |
Pose data for the left hand. |
HandDataRight |
Pose data for the right hand. |
HandPositionLeft |
Obsolete.
Position of the left hand in view space. |
HandPositionRight |
Obsolete.
Position of the right hand in view space. |
HandRotationLeft |
Obsolete.
Rotation euler angles of the left hand in view space. |
HandRotationRight |
Obsolete.
Rotation euler angles of the right hand in view space. |
HandSimulationMode |
Obsolete.
Simulated hand behavior. |
InputSimulationProfile |
Typed representation of the ConfigurationProfile property. |
InputSystemProfile |
The input system configuration profile in use in the application. (Inherited from BaseInputDeviceManager) |
IsAlwaysVisibleControllerLeft |
The left controller is always tracking. |
IsAlwaysVisibleControllerRight |
The right controller is always tracking. |
IsAlwaysVisibleHandLeft |
Obsolete.
The left hand is always tracking. |
IsAlwaysVisibleHandRight |
Obsolete.
The right hand is always tracking. |
IsEnabled |
Indicates whether or not the service is currently enabled. (Inherited from BaseService) |
IsInitialized |
Indicates whether or not the service has been initialized. (Inherited from BaseService) |
IsMarkedDestroyed |
Indicates whether or not the Destroy method been called on this service. (Inherited from BaseService) |
IsSimulatingControllerLeft |
The left controller is controlled by user input. |
IsSimulatingControllerRight |
The right controller is controlled by user input. |
IsSimulatingHandLeft |
Obsolete.
The left hand is controlled by user input. |
IsSimulatingHandRight |
Obsolete.
The right hand is controlled by user input. |
MotionControllerDataLeft |
Pose data for the left motion controller. |
MotionControllerDataRight |
Pose data for the right motion controller. |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from BaseService) |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from BaseService) |
Registrar |
Obsolete.
The service registrar instance that registered this service. (Inherited from BaseDataProvider<T>) |
Service |
The service instance to which this provider is providing data. (Inherited from BaseDataProvider<T>) |
SimulateEyePosition |
Obsolete.
If true then camera forward direction is used to simulate eye tracking data. |
UserInputEnabled |
If true then keyboard and mouse input are used to simulate controllers. |
Methods
CheckCapability(MixedRealityCapability) |
Checks to see if one or more registered data providers supports the requested capability on the current platform. |
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. |
Disable() |
Optional Disable function to pause the service. |
Dispose() |
Cleanup resources used by this object. (Inherited from BaseService) |
Dispose(Boolean) |
Cleanup resources used by the object (Inherited from BaseService) |
Enable() |
Optional Enable function to enable / re-enable the service. |
GetActiveControllers() |
Retrieve all controllers currently registered with this device at runtime (if direct access is required) (Inherited from BaseInputSimulationService) |
GetControllerDevice(Handedness) | (Inherited from BaseInputSimulationService) |
GetHandDevice(Handedness) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
GetOrAddControllerDevice(Handedness, ControllerSimulationMode) | (Inherited from BaseInputSimulationService) |
GetOrAddHandDevice(Handedness, ControllerSimulationMode) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. |
RecyclePointers(IMixedRealityInputSource) |
Recycle all pointers associated with the provided IMixedRealityInputSource. This involves reseting the pointer, disabling the pointer GameObject, and possibly caching it for re-use. (Inherited from BaseInputDeviceManager) |
RemoveAllControllerDevices() | (Inherited from BaseInputSimulationService) |
RemoveAllHandDevices() |
Obsolete.
(Inherited from BaseInputSimulationService)
|
RemoveControllerDevice(Handedness) | (Inherited from BaseInputSimulationService) |
RemoveHandDevice(Handedness) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
RequestPointers(SupportedControllerType, Handedness) |
Request an array of pointers for the controller type. (Inherited from BaseInputDeviceManager) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from BaseService) |
ResetControllerLeft() |
Reset the left controller. |
ResetControllerRight() |
Reset the right controller. |
ResetHandLeft() |
Obsolete.
Reset the left hand. |
ResetHandRight() |
Obsolete.
Reset the right hand. |
Update() |
Optional Update function to perform per-frame updates of the service. |
UpdateControllerDevice(ControllerSimulationMode, Handedness, Object) | (Inherited from BaseInputSimulationService) |
UpdateHandDevice(ControllerSimulationMode, Handedness, SimulatedHandData) |
Obsolete.
(Inherited from BaseInputSimulationService)
|
Explicit Interface Implementations
IMixedRealityEyeGazeDataProvider.SaccadeProvider | System.Object.Microsoft#MixedReality#Toolkit#Input#IMixedRealityEyeGazeDataProvider#SaccadeProvider |
IMixedRealityEyeGazeDataProvider.SmoothEyeTracking | System.Object.Microsoft#MixedReality#Toolkit#Input#IMixedRealityEyeGazeDataProvider#SmoothEyeTracking |