IMixedRealityInputSystem.RaiseGestureUpdated Method
Definition
Important
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Overloads
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction) |
Raise the Gesture Updated Event. |
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose) |
Raise the Gesture Updated Event. |
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion) |
Raise the Gesture Updated Event. |
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2) |
Raise the Gesture Updated Event. |
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3) |
Raise the Gesture Updated Event. |
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)
Raise the Gesture Updated Event.
public:
void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
Applies to
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)
Raise the Gesture Updated Event.
public:
void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- MixedRealityPose
Applies to
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)
Raise the Gesture Updated Event.
public:
void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Quaternion
Applies to
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)
Raise the Gesture Updated Event.
public:
void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Vector2
Applies to
RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)
Raise the Gesture Updated Event.
public:
void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Vector3