TransformExtensions Class
Definition
Important
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Extension methods for Unity's Transform class
public ref class TransformExtensions abstract sealed
public static class TransformExtensions
type TransformExtensions = class
Public Module TransformExtensions
- Inheritance
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TransformExtensions
Methods
EnumerateAncestors(Transform, Boolean) |
Enumerates the ancestors of the specified transform. |
EnumerateHierarchy(Transform, ICollection<Transform>) |
Enumerates all children in the hierarchy starting at the root object except for the branches in ignore. |
EnumerateHierarchy(Transform) |
Enumerates all children in the hierarchy starting at the root object. |
FindAncestorComponent<T>(Transform, Boolean) |
Find the first component of type |
GetChildRecursive(Transform, String) |
Walk hierarchy looking for named transform |
GetColliderBounds(Transform) |
Calculates the bounds of all the colliders attached to this GameObject and all its children |
GetDepth(Transform) |
Gets the hierarchical depth of the Transform from its root. Returns -1 if the transform is the root. |
GetFullPath(Transform, String, String) |
An extension method that will get you the full path to an object. |
InverseTransformSize(Transform, Vector3) |
Transforms the size from world to local. |
IsParentOrChildOf(Transform, Transform) |
Checks if the provided transforms are child/parent related. |
TransformSize(Transform, Vector3) |
Transforms the size from local to world. |
TryGetDepth(Transform, Transform, Int32) |
Tries to get the hierarchical depth of the Transform from the specified parent. This method is recursive. |