MDLTransformComponent_Extensions.SetLocalTransform4x4 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
SetLocalTransform4x4(IMDLTransformComponent, NMatrix4) |
Replaces all transform information, including time-based transforms, with the specified static transform. |
SetLocalTransform4x4(IMDLTransformComponent, NMatrix4, Double) |
Inserts the specified transform at the specified time. |
SetLocalTransform4x4(IMDLTransformComponent, NMatrix4)
Replaces all transform information, including time-based transforms, with the specified static transform.
public static void SetLocalTransform4x4 (this ModelIO.IMDLTransformComponent This, OpenTK.NMatrix4 transform);
static member SetLocalTransform4x4 : ModelIO.IMDLTransformComponent * OpenTK.NMatrix4 -> unit
Parameters
The instance on which this method operates.
- transform
- NMatrix4
The transform to use.
Applies to
SetLocalTransform4x4(IMDLTransformComponent, NMatrix4, Double)
Inserts the specified transform at the specified time.
public static void SetLocalTransform4x4 (this ModelIO.IMDLTransformComponent This, OpenTK.NMatrix4 transform, double time);
static member SetLocalTransform4x4 : ModelIO.IMDLTransformComponent * OpenTK.NMatrix4 * double -> unit
Parameters
The instance on which this method operates.
- transform
- NMatrix4
The transform to use.
- time
- Double
The time at which to set the local transform.