SCNRenderer.Update Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
Update(Double) | |
Update(SCNNode[], Double) |
Update(Double)
[Foundation.Export("updateAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (double time);
abstract member Update : double -> unit
override this.Update : double -> unit
Parâmetros
- time
- Double
- Atributos
Aplica-se a
Update(SCNNode[], Double)
[Foundation.Export("updateProbes:atTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (SceneKit.SCNNode[] lightProbes, double time);
abstract member Update : SceneKit.SCNNode[] * double -> unit
override this.Update : SceneKit.SCNNode[] * double -> unit
Parâmetros
- lightProbes
- SCNNode[]
- time
- Double
- Atributos